WO1998000212A1 - Falling amusement ride - Google Patents

Falling amusement ride Download PDF

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Publication number
WO1998000212A1
WO1998000212A1 PCT/JP1997/002112 JP9702112W WO9800212A1 WO 1998000212 A1 WO1998000212 A1 WO 1998000212A1 JP 9702112 W JP9702112 W JP 9702112W WO 9800212 A1 WO9800212 A1 WO 9800212A1
Authority
WO
WIPO (PCT)
Prior art keywords
seat
illusion
fall
tower
moving body
Prior art date
Application number
PCT/JP1997/002112
Other languages
French (fr)
Japanese (ja)
Inventor
Hiroshi Uemura
Original Assignee
Sega Enterprises, Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sega Enterprises, Ltd. filed Critical Sega Enterprises, Ltd.
Priority to US09/011,530 priority Critical patent/US5964666A/en
Priority to AU31903/97A priority patent/AU716077B2/en
Publication of WO1998000212A1 publication Critical patent/WO1998000212A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • A63G31/16Amusement arrangements creating illusions of travel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63GMERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
    • A63G31/00Amusement arrangements
    • A63G2031/002Free-fall

Definitions

  • the present invention relates to a falling amusement game that is capable of free-falling after a player has placed a game thereon and enjoying thrill.
  • the fall amusement device raises the seat on which the player is placed, then falls freely, and enjoys the thrill of the fall at that time.Therefore, the higher the position where the player begins to fall, the greater the excitement and excitement It is.
  • the present invention has been made in view of such a point, and its purpose is to provide the same thrill of dropping as before even though the height of the device itself is kept low. In providing a game device.
  • the present invention is directed to a fall amusement device for dropping a seat supported so as to be able to move up and down, wherein an illusion generating means for causing a player seated on the seat to make a sensory illusion to altitude is provided. It was equipped with a fall amusement device.
  • the illusion generating means gives the player sitting on the seat a sensory illusion of altitude, the illusion that the player is dropped from a considerably high position, even if the device itself is low, causes the same illusion as before. You can enjoy the thrill of falling. Therefore, the installation place of the device is rarely limited, and the number of installations increases. Can be achieved.
  • Lighting means are provided in front of the ascending and descending seats, and a large number of lights are provided in the upper and lower directions I, and blinking control means for sequentially blinking the plurality of lighters vertically in one direction. It may be a falling game device consisting of:
  • the flash control means vertically flashes a number of light emitters arranged in a row, the player who is sitting on the seat and watching the flash of these light emitters actually stops. You can create the illusion that you are ascending, and conversely, if you flash the light emitters sequentially, you can create the illusion that you are falling even if it actually stops. .
  • the blinking control means may be a falling game device that blinks the light-emitting device sequentially in the opposite direction simultaneously with raising and lowering of the seat, so that the light-emitting device can be used when the player is actually rising together with the seat. Blinking downwards creates an illusion that the upper field speed is faster than it actually is.On the other hand, if the light emitters are blinking upward sequentially on the field base that is actually descending, it will be faster than the actual lower speed. It can also give the illusion of being fast.
  • the illusion generating means may be a falling game device comprising a moving body that moves vertically in front of a seat that moves up and down, and a drive control means that moves the moving body in one direction.
  • the is control means is a falling game device that moves the moving body in the opposite direction at the same time as raising and lowering the seat, thereby moving the moving body downward when the player is actually moving up with the seat.
  • the illusion generating means blocks an elevating space of the seat from outside by a side wall, forms a window at a predetermined height position in a side wall in front of the seat, and the window regulates a field of view of a player seated on the seat. It may be a falling amusement device that is configured so that a part of the lower world is invisible Yes,
  • the ascending and descending sky f which is cut off from the outside world, is raised to make it difficult to grasp the Sensibility Party accurately, and then when the outside world is seen through the window formed at the predetermined height, the lower world
  • the view can be restricted so as not to cover a part of the scene, and a party can be created that seems to be at a high position.
  • a tower that forms a space for raising and lowering the seats is erected inside the building, and the top of the tower is concealed by a dolphin.
  • the top of the building is invisible, and the tower creates an illusion that the tower penetrates the ceiling and rises high. In fact, it feels like it has risen to a very high, if not high, ⁇
  • FIG. 1 is an external view of a fall amusement device according to an embodiment of the present invention as viewed from inside a building.
  • FIG. 2 is a cross-sectional view showing the internal structure of the building and the falling game device.
  • FIG. 3 is a plan view of the ground floor of the tower of the falling game apparatus.
  • m 4 is a cross-sectional view showing the internal structure of the tower.
  • Figure 5 shows a player watching the TV monitor in front of the cabin.
  • Figure G shows the player looking at theInstitut ahead from the cabin.
  • m 7 is a diagram showing a player looking forward through the front window from inside the cabin.
  • FIG. 1 is an external view of a falling game device 10 according to the present embodiment.
  • the falling amusement device 10 is provided inside the building 1, and has an appearance constituting a tower 11.
  • the object 1 is covered by a dome-shaped roof 2, and from inside the building 1 as shown in Figure 1.
  • the tower 11 1 penetrates the root 2 and cannot reach the top. Therefore, the person who raises the tower 1 1 has the illusion that the tower 1 1 is standing very high through the roof 2. It is higher.
  • the tower 11 stands on the first floor: i, and the second floor 4 and the third floor 5 protrude in front of the tower 11 like a veranda.
  • player P to participate in c the under game apparatus 10 has the illusion state and looking up at the tower 1 1 a very tall tower, as described above, to entrance from entrance 12.
  • FIG. i is a plan view of the ground floor of Tower 1].
  • the cabin 21 has a box-like shape with an opening at the front entrance side, and a bench seat 22 of two front and rear sides is provided in the interior so that the rear bench 22 is elevated. .
  • Two vertically oriented guide rails 25 are provided on the left and right inner walls of the vertical hoistway 20, while two wheel units 23 are provided on the left and right side walls of the cabin 21.
  • the plurality of wheels of the wheel unit 23 are movably fitted so as to sandwich the guide rail 25 so as to stably guide the ascent and descent of the cabin 21.
  • a plurality of brake knives 2G are vertically arranged between left and right guide rails 25, 25 on the left and right inner walls of the vertical hoistway 20 so as to face left and right.
  • a hook body 28 is provided, in which a pair of left and right hooks is erected so as to be openable and closable with each other.
  • a hoisting carriage 30 is arranged above the cabin 21 so as to be able to move up and down.
  • the wheels of the wheel unit 31 are rotatably fitted to the hoisting base ⁇ : 30 and the guide rail 25. It is now in the middle of the game.
  • a motor 41 and a take-up drum 42 are mounted on the top of the straight hoistway 20 horizontally, and a wire rope is attached to a take-up drum 42 rotated by the motor 41. 43 is wound up, one end of which is suspended downward and fixed to the pulling carriage 30.
  • a positioning member 44 for positioning the pulling trolley 30 at the highest point and an uncoupling cylinder 45 are vertically provided on the top rail 40 of the vertical hoistway 20.
  • An air spring 46 is provided at the bottom of the vertical hoistway 20 to support the cradle 47 from below, and the normal cab 21 is supported by the cradle 47, and the air spring 46 moves the cab 21 to a predetermined lowered position. If the residual energy of the fall is generated in the cabin 21, the loom is made as an absorption damper.
  • parlights 51 are arranged vertically, horizontally, and horizontally across 6 rows and 5 columns.
  • the window is provided at the height of the fourth floor above it.
  • This 3 ⁇ 4 lower game equipment [S10 has the above structure, and the operation procedure will be described below.
  • the take-up drum 30 is lifted up through the pulling trolley 30 by the winding of the wire drum 43 of the winding drum 42.
  • the player ⁇ ⁇ first sees the image of the ⁇ V monitor 150 as shown in FIG. 5, and provides guidance to the main falling game together with the sound of the headphone 52.
  • the player ⁇ may have a downward helix I, or as if he / she is climbing at a higher speed than the actual climb speed. Get the illusion.
  • Player P has already memorized the illusion of the height of tower 11 before entering, the sensation of climbing in the dark, and the illusion of climbing speed by parlight 51.
  • the illusion of popping the world is great, and you will feel that it has risen to a point that is much higher than it actually is.
  • the shutter 14 closes, and the take-up drum 42 reversely rotates, causing the cabinet 21 to drop once by about 3 m, causing a fall of I, which agitates the fear and raises it again to release the connection. Unlock the hook main body 28 by releasing the lock 45 and release the connection, and then let the cabin 21 be free.
  • the drop of the funnel is caused by the reverse force E of the winding drum 42, and the hook of the hook body 28 is removed by the drive of the connection release seal 45 to release the connection and free fall.
  • the stop may be appropriately performed by the brake 126.
  • the fall of the face may be performed plural times.
  • Parito 51 When I pass through Parito 51 due to a mountain fall, the Parlite 51 blinks upward sequentially, illusioning the descending speed to be fast, giving more and more fear. You can taste.
  • the brake shoe 26 clamps the brake fin 27 to apply braking, stops when it is received by the cradle 47, and then moves slightly upward by the operation of the air spring 46, that is, the first departure. Return to the height position and end the play.
  • the lower game device 10 Since the lower game device 10 is not as tall as in the prior art, it can be installed in a house as in the present embodiment, and the installation location is not limited, and the number of installation devices is large. Can be achieved.
  • the tower 11 is made to stand on the ground floor.
  • the tower 11 is not limited to the ground floor and can be easily installed on two or more appropriate floors.
  • the player P who has boarded the cabin 21 has stopped moving up the cabin 21 and blinked the parlight 51 sequentially in the downward direction.
  • the visible light gives the illusion of rising.
  • the illusion of the elevating speed was caused by the par light 51, but in addition, the holly moving body may be erected up and down in the cabin direction. By erecting in the direction of the j, players in the cabin have the illusion of ascending and descending speeds faster than they actually are.
  • the present invention is applicable to drop play instrumentation S to thrill freely down after rising put the player ()

Abstract

The riders (P) can feel a thrill similar to that given by a conventional falling ride even though the height of the ride of this invention is low. A falling ride, in which a seat (22) which is supported elevatably is made to fall, has an illusion producing means (51) by which the riders (P) are given illusion concerning the feeling of a height.

Description

曰刀 糸田 書 落下遊戯装置 技術分野  Saying Itoda Sho Falling play equipment Technical field
本発明は、 遊戯者を載せて上界した後自由落下させスリ ルを味わう落下遊戯装 isに関する。  TECHNICAL FIELD The present invention relates to a falling amusement game that is capable of free-falling after a player has placed a game thereon and enjoying thrill.
¾ 技術 ¾ Technology
落下遊戯装置は、 遊戯者を載せた座席を上昇させた後、 自由落下させ、 その時 の落下のスリルを味わう ものであるから、 落下を始める位置が高ければ高い程恐 饰感も大き くェキサイティ ングである。  The fall amusement device raises the seat on which the player is placed, then falls freely, and enjoys the thrill of the fall at that time.Therefore, the higher the position where the player begins to fall, the greater the excitement and excitement It is.
そ こで ½来は、 相当に高い支柱あるいは塔を立て、 実際に相当の高さまで、 遊 戯 Λを上界させるようにしていた。  In the past, traditionally, erect towers or towers were set up, and the game was actually raised to a considerable height.
したがって広い屋外に高く聳えるように支柱や塔を構築することになり、 よつ て設置場所も自ずと限定されることになった。  Therefore, the columns and towers were constructed so as to rise high in the wide outdoors, and the installation locations were naturally limited.
特!こ ¾内での設置は殆ど不可能であるため、 結局設置台数は少なかった。 ¾ (|JIの開示  Special! Since it is almost impossible to install the equipment in this area, the number of installations was small in the end. ¾ (| JI disclosure
本¾明は、 かかる点に鑑みなされたもので、 その目的とする処は、 装置自体の ¾さを低く抑えているにもかかわらず従来と同じ程度の落下のスリルを味わうこ とができる落ド遊戯装置を供する点にある。  The present invention has been made in view of such a point, and its purpose is to provide the same thrill of dropping as before even though the height of the device itself is kept low. In providing a game device.
上記目的を達成するために、 本発明は、 昇降自在に支持された座席を落下させ る落下遊戯装置において、 前記座席に着座した遊戯者に高度に対する感覚的な錯 觉を起こさせる錯覚発生手段を備えた落下遊戯装置と した。  In order to achieve the above object, the present invention is directed to a fall amusement device for dropping a seat supported so as to be able to move up and down, wherein an illusion generating means for causing a player seated on the seat to make a sensory illusion to altitude is provided. It was equipped with a fall amusement device.
錯覚発生手段が、 座席に着座した遊戯者に高度に対する感覚的な錯覚を起こさ せるので、 装置自体が低くても遊戯者は相当程度高い位置から落下させられたよ うな錯覚を起こ し、 従来と同じ程度の落下のスリルを味わう ことができる。 したがって装置の設置場所について限定されることが少なく 、 設置台数の増大 を図ることができる。 Since the illusion generating means gives the player sitting on the seat a sensory illusion of altitude, the illusion that the player is dropped from a considerably high position, even if the device itself is low, causes the same illusion as before. You can enjoy the thrill of falling. Therefore, the installation place of the device is rarely limited, and the number of installations increases. Can be achieved.
t]i]"記¾ :発生手段は、 昇降する痤席前方に上下方 Iに亘つて多数配設された発 光 と、 記複数の ¾光器を上下一方向に順次点滅させる点滅制御手段とからな る落下遊戯装置と してもよい。  t] i] "Recording means: Lighting means are provided in front of the ascending and descending seats, and a large number of lights are provided in the upper and lower directions I, and blinking control means for sequentially blinking the plurality of lighters vertically in one direction. It may be a falling game device consisting of:
点滅制御手段が、 上下方向に. ¾つて多数配設された発光器を下方向に順次点滅 させると、 座席に着座してこの発光器の点滅を見ている遊戯者は、 実際は止まつ ていてもあたかも自分が上昇しているかのような錯覚を起こ し、 また逆に発光器 を上方向に順次点滅させれば、 実際は止まつていても落下しているような錯覚を 起こさせることができる。  When the flash control means vertically flashes a number of light emitters arranged in a row, the player who is sitting on the seat and watching the flash of these light emitters actually stops. You can create the illusion that you are ascending, and conversely, if you flash the light emitters sequentially, you can create the illusion that you are falling even if it actually stops. .
前記点滅制御手段は、 前記座席の昇降と同時にかつ逆方向に前記発光-器を順次 点滅させる落下遊戯装置とすることで、 実際座席とと もに遊戯者が上昇している 場 に発光器を下方向に顺次点滅させると、 上界速度が実際より速いような錯覚 を起こさせ、 逆に実際下降している場台に発光器を上方向に順次点滅させれば、 実際の 下速度より も速いような錯覚を起こさせることができる。  The blinking control means may be a falling game device that blinks the light-emitting device sequentially in the opposite direction simultaneously with raising and lowering of the seat, so that the light-emitting device can be used when the player is actually rising together with the seat. Blinking downwards creates an illusion that the upper field speed is faster than it actually is.On the other hand, if the light emitters are blinking upward sequentially on the field base that is actually descending, it will be faster than the actual lower speed. It can also give the illusion of being fast.
また前記錯覚発生手段は、 昇降する座席前方に上下方向に移動する移動体と、 m記移勅体を上下一方向に移動させる駆動制御手段とからなる落下遊戯装置と し てもよい。  Further, the illusion generating means may be a falling game device comprising a moving body that moves vertically in front of a seat that moves up and down, and a drive control means that moves the moving body in one direction.
駆勅制御手段が、 移動体を下方向に移動させると、 座席に着座した遊戯者は目 の前で下方向へ移動する移動体を見て、 実際は止まつていてもあたかも Θ分が上 昇しているかのような錯覚を起こし、 逆に移動体を上方向に移動させれば、 実際 は止まっていても落下しているような錯覚を起こさせることができる。  When the edict control means moves the moving body downward, the player sitting on the seat looks at the moving body moving downward in front of him, and as if he actually stopped, as if Θ minutes had risen If you give the illusion that you are moving and move the moving object upwards, you can create the illusion that you are actually falling even if you are stopped.
前記 is 制御手段は、 前記座席の昇降と同時にかつ逆方向に前記移動体を移動 させる落下遊戯装置とすることで、 実際座席とともに遊戯者が上昇している場合 に移動体を下方向に移動させると、 上昇速度が実際より速いような錯覚を起こさ せ、 に実際下降している場 に移動体を上方向に移動させれば、 実際の ¾下速 度より も速いような錯覚を起こさせることができる。  The is control means is a falling game device that moves the moving body in the opposite direction at the same time as raising and lowering the seat, thereby moving the moving body downward when the player is actually moving up with the seat. The illusion that the ascending speed is faster than it actually is, and the illusion that the moving speed is faster than the actual Can be.
また前記錯覚発生手段は、 前記座席の昇降空間を側壁で外界から遮断し、 座席 前方の側壁における所定高さ位置に窓を形成し、 前記窓は座席に着座した遊戯者 の視界を規制して下界の一部を見えないように構成した落下遊戯装置と してもよ い、, In addition, the illusion generating means blocks an elevating space of the seat from outside by a side wall, forms a window at a predetermined height position in a side wall in front of the seat, and the window regulates a field of view of a player seated on the seat. It may be a falling amusement device that is configured so that a part of the lower world is invisible Yes,
席に着 :した遊戯者は、 外界から遮断された昇降空 f を上昇させられ正確な 度感党をつかみ難く し、 その後所定高さに形成された窓から外界を見させられ ると、 下界の一部を ¾えないよう視界を規制されて相当高い位置にいるような錯 党を起こすことができる。  When the player sits on the seat, the ascending and descending sky f, which is cut off from the outside world, is raised to make it difficult to grasp the Sensibility Party accurately, and then when the outside world is seen through the window formed at the predetermined height, the lower world The view can be restricted so as not to cover a part of the scene, and a party can be created that seems to be at a high position.
記^席の昇降空間を形成する塔を建物内に立設し、 前記塔の頂上部を逑物の 人井で隠した^下遊戯装置とすることで、 この落下遊戯装置に搭乗する前に遊戯 萏が塔を見上げると、 建物の天井で頂上が見えないので、 塔は天井を突き抜けて 高く 聳えているような錯覚を生じ、 この錯覚のまま搭乗し座席に着座して上昇さ せられると、 実際は高く なく と も相当高い所まで上昇したような感覚にさせられ る ,-■  A tower that forms a space for raising and lowering the seats is erected inside the building, and the top of the tower is concealed by a dolphin. When Yugi looks up at the tower, the top of the building is invisible, and the tower creates an illusion that the tower penetrates the ceiling and rises high. In fact, it feels like it has risen to a very high, if not high, ■
^面の閻^な説明  ^ Surface's unique description
図 1 は本発明の一実施の形態に係る落下遊戯装置の建物内から見た外観図であ る。  FIG. 1 is an external view of a fall amusement device according to an embodiment of the present invention as viewed from inside a building.
図 2は '記建物および落下遊戯装置の内部構造を示す横断面図である。  FIG. 2 is a cross-sectional view showing the internal structure of the building and the falling game device.
図 3は該落下遊戯装置の塔の地上階の平面図である。  FIG. 3 is a plan view of the ground floor of the tower of the falling game apparatus.
m 4 は塔の内部樯造を示す横断面図である。  m 4 is a cross-sectional view showing the internal structure of the tower.
図 5は遊戯者がキヤ ビン内から前方の T Vモニタ一を見ている様子を示した図 である。  Figure 5 shows a player watching the TV monitor in front of the cabin.
図 Gは遊戯者がキヤ ビンから前方のパーラィ 卜を見ている様子を示した図であ る  Figure G shows the player looking at the parliament ahead from the cabin.
m 7 は遊戯者がキヤ ビン内から前方の窓を靦いている様子を示した図である,., 発明を実施するための最良の形態  m 7 is a diagram showing a player looking forward through the front window from inside the cabin. BEST MODE FOR CARRYING OUT THE INVENTION
以下本発明に係る一実施の形態について図 1 ないし図 7に図示し説明する。 図 1 は、 本実施の形態に係る落下遊戯装置 10の外観図である。  Hereinafter, an embodiment of the present invention will be described with reference to FIGS. 1 to 7. FIG. FIG. 1 is an external view of a falling game device 10 according to the present embodiment.
本落下遊戯装置 10は、 建物 1の内部に設けられており、 外観は塔 1 1を構成して いる。  The falling amusement device 10 is provided inside the building 1, and has an appearance constituting a tower 11.
a物 1 は、 ドーム状の屋根 2に覆われており、 図 1 に示すように建物 1 内から 塔 1 1を ¾ると、 塔 1 1は ¾根 2を突き抜けて頂上は ¾えない構成となっている。 したがつてこの塔 1 1を ¾上げた人は、 この塔 1 1が屋根 2を突き抜けて非常に高 く まで^え立っているかのような錯覚を.牛.じる力 実際は屋根 2より若干高い程 度である。 The object 1 is covered by a dome-shaped roof 2, and from inside the building 1 as shown in Figure 1. When the tower 11 is reached, the tower 11 1 penetrates the root 2 and cannot reach the top. Therefore, the person who raises the tower 1 1 has the illusion that the tower 1 1 is standing very high through the roof 2. It is higher.
½ 1 1の地上階は、 前方に張り出しており、 その正面に 2つの入場口 12, 12が左 右に並んでおり、 地上階より上方の塔 1 1の正面にはマルチモニタ一13が配設され、 さらにその上方の :右に開閉 在のシャ ッ ター 14, 14を介して窓 15. 15が設けら れている。  ½ The ground floor of 11 protrudes forward, and two entrances 12, 12 are located on the left and right in front of it, and a multi-monitor 13 is located in front of the tower 11 above the ground floor. In addition, windows 15.15 are provided above and to the right through shutters 14, 14 which can be opened and closed.
図 2に示すように建物 1 内は、 1階フロア :iの上に塔 1 1が立ち、 該塔 1 1の前方 に 2階フロア 4 , 3階フロア 5がベランダのように突出して形成されている c 該 下遊戯装置 10に参加する遊戯者 Pは、 該塔 1 1を見上げて前述のように非常 に高い塔であるとの錯覚した状態で、 入場口 12から入場する。 As shown in Fig. 2, inside the building 1, the tower 11 stands on the first floor: i, and the second floor 4 and the third floor 5 protrude in front of the tower 11 like a veranda. player P to participate in c the under game apparatus 10 has the illusion state and looking up at the tower 1 1 a very tall tower, as described above, to entrance from entrance 12.
図 : iは、 塔 1】の地上階の平面図であり、 2つの入場ロ12. 1 2から通路 16. 16を ^て搭乗室 17. 17があり、 搭乗室 Π. 17の奥に ドア 18. 18を介して塔 1 1の縦に長 い空間である鉛直昇降路 20, 20が形成されている。  Figure: i is a plan view of the ground floor of Tower 1]. There are boarding rooms 17.17 through the passages 16.16 from two entrances 12.12 and a door at the back of boarding room Π. Vertical hoistways 20, 20, which are vertically long spaces of the tower 11, are formed via 18.18.
該鉛直昇降路 20, 20にそれぞれ遊戯者 Pが搭乗するキヤ ビン 2】, 21が昇降自在 に配設されている。  In the vertical hoistways 20, 20, cabin 2] and 21, respectively, on which the player P boards, are arranged to be able to move up and down.
キャ ビン 21は、 前面の出入り口側を開口した箱状をしており、 内部には前方を 向いて前後 2歹 ι|のベンチシ一 ト 22が後方のベンチンー ト 22を高く して設けれてい る .  The cabin 21 has a box-like shape with an opening at the front entrance side, and a bench seat 22 of two front and rear sides is provided in the interior so that the rear bench 22 is elevated. .
鉛直昇降路 20の左右内壁には、 鉛直方向に指向したガイ ドレール 25が 2本ずつ 敕設され、 一方キャ ビン 21の左右側壁には車輪ュニッ 卜 23が、 前後左右に上下 2 個ずっ突設され、 車輪ュニッ 卜 23の複数の車輪が前記ガイ ドレール 25を挟むよう に 動自在に嵌合し、 キャ ビン 21の昇降を安定して案内するようになっている。 また鉛直昇降路 20の左右内壁の前後のガイ ドレール 25, 25間に、 上下に里って 複¾のブレーキンュ一 2Gが、 左右対向して配設され、 対向するブレーキシュ一 26, 2(3を互いに近づけてキヤ ビン 21のブレーキフィ ン 27に摺接して左右から挟むこと で制動を掛け、 ブレーキシュ一 26, 26を互いに離すことでキヤ ビン 21を解放する ことができるようになつている。 キャ ビン 2 1の上壁上面には、 左右一対のフッ クが互いに開閉可能に立設された フ ク本体 28が; ¾けられている。 Two vertically oriented guide rails 25 are provided on the left and right inner walls of the vertical hoistway 20, while two wheel units 23 are provided on the left and right side walls of the cabin 21. The plurality of wheels of the wheel unit 23 are movably fitted so as to sandwich the guide rail 25 so as to stably guide the ascent and descent of the cabin 21. In addition, a plurality of brake knives 2G are vertically arranged between left and right guide rails 25, 25 on the left and right inner walls of the vertical hoistway 20 so as to face left and right. To the brake fins 27 of the cabinet 21 and slide it in from the left and right to apply braking, and release the brakes 26, 26 from each other to release the cabinet 21. . On the upper surface of the upper wall of the cabin 21, a hook body 28 is provided, in which a pair of left and right hooks is erected so as to be openable and closable with each other.
このキヤ ビン 2 1より上に引上台車 30が、 昇降自在に配設されており、 この引上 台 Φ: 30 、 前記ガィ ドレール 25に車輪ュニッ 卜 31の車輪が転動自在に嵌 して上 卜に ¾内されるようになつている。  A hoisting carriage 30 is arranged above the cabin 21 so as to be able to move up and down. The wheels of the wheel unit 31 are rotatably fitted to the hoisting base Φ: 30 and the guide rail 25. It is now in the middle of the game.
$1)直昇降路 20の最上部に水平に架 ¾:された潢桟 40には、 モータ 41および巻取 ド ラ厶 42が¾ ¾され、 モータ 41により回動される巻取 ドラム 42にヮィヤーロープ 43 が巻き取られて、 その一端が下方へ垂下して引上台車 30に固着されている。  $ 1) A motor 41 and a take-up drum 42 are mounted on the top of the straight hoistway 20 horizontally, and a wire rope is attached to a take-up drum 42 rotated by the motor 41. 43 is wound up, one end of which is suspended downward and fixed to the pulling carriage 30.
したがって引上台車 30は、 ワイヤ一ロープ 43に吊るされ、 モー夕 41の駆動で巻 取 ドラム 42がヮィヤーロープ 43を巻き取ると上昇し、 逆に巻きほぐすと下降する c この I上台^ 30にはキヤ ビン 21の前記フッ ク本体 28に対応してフッ ク受金具 32 が垂:; されており、 停止中のキヤ ビン 21に引上台車 30が下降してく ると、 自動的 にフ ッ ク殳金 32がフッ ク本体 28の一対のフッ クを開いてその顎に係合しロ ッ ク されて連結するので、 以後キヤ ビン 21は引上台車 30とともに昇降することができ る。 Thus pulling carriage 30 is suspended to the wire one rope 43, it rose winding drum 42 by driving the motor evening 41 winds the Waiyaropu 43, the c the I elevator ^ 30 descends loosen winding conversely The hook fittings 32 are attached to the hook main body 28 of the cabin 21 so that the hooks 32 are attached to the hook 21 automatically. Since the flag 32 opens the pair of hooks of the hook body 28 and engages with the jaws to be locked and connected, the cabin 21 can be moved up and down together with the pulling trolley 30 thereafter.
前記鉛直昇降路 20の最上部の橫桟 40には、 引上台車 30を最上昇点に位置決めす る位置決め部材 44と迚結解放シリ ンダ一 45が垂設されており、 引上台車 30をキヤ ビン 21とと もに所定の最上昇位置に停止させることができ、 この状態で連結解放 シ リ ングー 45を駆動すると前記フック本体 28の口ッ クを外し一対のフッ クを閉じ フッ ク受金具 32との連結を解除し、 キヤ ビン 21を落下させることができる。  A positioning member 44 for positioning the pulling trolley 30 at the highest point and an uncoupling cylinder 45 are vertically provided on the top rail 40 of the vertical hoistway 20. When the coupling release seal 45 is driven in this state, the hook of the hook body 28 is removed, the pair of hooks are closed, and the hook is received. The connection with the fitting 32 is released, and the cabinet 21 can be dropped.
鉛直昇降路 20の底部には空気ばね 46が、 受け台 47を下方から支持して配設され、 通常キヤ ビン 21を受け台 47が支持し、 空気ばね 46が所定下降位置にキヤ ビン 21を 位置決めし、 万一キャビン 21に落下の残存エネルギーが発生したときは吸収ダン パーと して作斤]する。  An air spring 46 is provided at the bottom of the vertical hoistway 20 to support the cradle 47 from below, and the normal cab 21 is supported by the cradle 47, and the air spring 46 moves the cab 21 to a predetermined lowered position. If the residual energy of the fall is generated in the cabin 21, the loom is made as an absorption damper.
このよ όに昇降するキヤ ビン 21の前方の開口に沿う鉛直昇降路 20の内面には、 2階高さ位 ®に 5台の T Vモニタ一50が設置され、 その上の 3階高さ位置にパー ラ イ 卜 51が、 上下左右に 6行 5列に亘つて配列されている。  On the inner surface of the vertical hoistway 20, which runs along the opening in front of the cabin 21, which ascends and descends, five TV monitors 150 are installed at the height of the second floor, and the height of the third floor above it In this example, parlights 51 are arranged vertically, horizontally, and horizontally across 6 rows and 5 columns.
さ らにその上の 4階高さ位置には、 前記窓 が設けられている。  Further, the window is provided at the height of the fourth floor above it.
T Vモニタ一 50では、 種々の画像が写し出され、 搭乗した遊戯者 Pを案内し、 バーラ イ 卜 5】は、 上.下一方向に 1110に点滅が行われよう制御される。 On the TV monitor 50, various images are displayed, guiding the boarding player P, Bar light 5] is controlled so that it flashes at 1110 in one direction up and down.
本 ¾下遊戯装 [S 10は、 概ね以上のような構造をしており、 以下運転手順を説明 する  This ¾ lower game equipment [S10 has the above structure, and the operation procedure will be described below.
まず入場口 12から通路 1Gを通つて搭乗室 17に入つた遊戯者 Pは、 ドァ 18が開き p)f定下降位 に停止しているキャ ビン 21から下りる遊戯者と入れ替わりに、 キヤ ビン 21に入り、 ベンチシー ト 22に着座し、 ベンチシー ト 22の前方に揺勅自在に設 けられた安全パーを腰まで下ろし、 備え付けのへッ ドホーン 52を頭に着ける へッ ドホ一ン 52からは立体的な音場が形成される昔が発生し、 効泶音や 内の 等を遊戯者 Pに聴かせる。  First, the player P who enters the cabin 17 from the entrance 12 through the passage 1G enters the cabin 17 and the door 18 is opened.p) f The player P descends from the cabin 21 which is stopped at a fixed descent position. Enter 21 and sit on bench sheet 22. Lower the safety par provided to the front of bench sheet 22 so that it can be freely swayed, and put on attached head horn 52 on head. From head horn 52 In the old days, a three-dimensional sound field is formed, and the player P can listen to the sound effect and the inside of.
そして ドア 18が閉まると、 キヤ ビン 21内.は暗くなり、 遊戯者 Pはへッ ドホーン 「)2の音だけを聴く ことになり、 その問引上台車 30が下降してフ ッ ク本体 28にフ ッ ク ¾け I I 32を ( 合 πッ ク してキャ ビン 21と連結する。  When the door 18 is closed, the inside of the bin 21 becomes dark, and the player P hears only the sound of the head horn) 2. Then hook the hook II 32 (together with the hook and connect it to the cabin 21).
そして巻取ドラム 42のワイヤ一口一プ 43の巻き取りにより引上台車 30を介して キヤ ビン 21を上昇させる。  Then, the take-up drum 30 is lifted up through the pulling trolley 30 by the winding of the wire drum 43 of the winding drum 42.
遊戯者 Ρは、 まず図 5に示すように Τ Vモニタ一 50の画像を見ることになり、 へッ ドホ一ン 52の音声とと もに本落下遊戯への案内等を行う。  The player ま ず first sees the image of the Τ V monitor 150 as shown in FIG. 5, and provides guidance to the main falling game together with the sound of the headphone 52.
Τ Vモニター 50を通り過ぎると若干の上昇加速度を伴って図 6 に示すようにノ ^ 一ラ イ 卜 51の点滅が目に入る。  る と After passing the V monitor 50, you can see the flashing light 51 as shown in Fig. 6 with a slight acceleration.
バーライ ト 51は、 下方向に順次点滅するので、 遊戯者 Ρは、 下方向ヘラ ィ I、か 移勅しているようにすなわち自身が実際の上昇速度以上に高速度で上昇している ような錯覚を受ける。  Since the bar light 51 blinks sequentially in the downward direction, the player Ρ may have a downward helix I, or as if he / she is climbing at a higher speed than the actual climb speed. Get the illusion.
こ う してパーラィ 卜 51を通り過ぎると一時停止し、 遊戯者 Fの前方のシャ ッ タ 一 1 4が開き、 図 7に示すように窓 15を通して遊戯者 Ρは下界を見ることができる c 窓 15は、 遊戯者 Pの視界を規制しており、 下方 の 3階フロア 5や 2階フ πァ 4のベランダのように突き出した部分が見え、 1階フロア 2は見えないか見えて も一部であつて見えている各階フロアが非常に高い階であるかのような錯覚を受 ける。 This will to pause the past the Parai Bok 51, the player in front of shut motor one 1 4 opens the F, c windows can see the player Ρ is lower bound through the window 15 as shown in FIG. 7 15 regulates the visibility of the player P, so that a protruding part like the veranda of the lower third floor 5 and the lower second floor 4 is visible, and the first floor 2 is not visible or visible. You will feel the illusion that each floor you see in the department is a very high floor.
既に遊戯者 Pは、 入場前の塔 1 1の高さへの錯覚や暗い中での上昇の体感および パーラィ 卜 51による上昇速度の錯覚が重なって記憶されているので、 窓 15から下 界を ¾たと きの錯覚も大き く、 実際より も非常に高い所まで上昇していると感じ る とにな Player P has already memorized the illusion of the height of tower 11 before entering, the sensation of climbing in the dark, and the illusion of climbing speed by parlight 51. The illusion of popping the world is great, and you will feel that it has risen to a point that is much higher than it actually is.
ここでシャ ッ ター 14が閉じ、 巻取 ドラム 42の逆回転によりキヤ ビン 21を一度 3 m程 下させるフ ニ イ ン 卜落下を行 I、恐怖を煽り、 再び上昇させて今度は連結解 放 り ングー 45を Sl 力してフ ッ ク本体 28のロ ッ クを外し連結を解除し、 キャ ビン 21を^由¾ドさせる。  At this point, the shutter 14 closes, and the take-up drum 42 reversely rotates, causing the cabinet 21 to drop once by about 3 m, causing a fall of I, which agitates the fear and raises it again to release the connection. Unlock the hook main body 28 by releasing the lock 45 and release the connection, and then let the cabin 21 be free.
フ ェ イ ン 卜落下は巻取 ドラム 42の逆回車 Eによって生じさせるほ力、、 連結解放シ リ ングー 45の駆動によりフッ ク本体 28の口ッ クを外し連結を解除して Θ由落下さ せ、 ブレ一キシュ一26により適宜停止させるようにしてもよい。  The drop of the funnel is caused by the reverse force E of the winding drum 42, and the hook of the hook body 28 is removed by the drive of the connection release seal 45 to release the connection and free fall. However, the stop may be appropriately performed by the brake 126.
なおフ ェ イ ン 卜落下は複数回実行してもよい。 The fall of the face may be performed plural times.
I山落下によりパーライ ト 51を通過するときは、 パ一ライ 卜 51を上方向に順次 点滅させて下降速度をー 速いものに錯覚させ、 益々恐怖を感じさせるので、 非 常なスリルと興奮を味わうことができる。  When I pass through Parito 51 due to a mountain fall, the Parlite 51 blinks upward sequentially, illusioning the descending speed to be fast, giving more and more fear. You can taste.
最後はブレーキシュ一26がブレーキフ ィ ン 27の所を挟みつけて制動を掛け、 受 け台 47で受けた状態で停止し、 次いで空気ばね 46の作動で若干上昇した所定位置 すなわち最初の出発した高さ位置に戻りプレイを終了する。  At the end, the brake shoe 26 clamps the brake fin 27 to apply braking, stops when it is received by the cradle 47, and then moves slightly upward by the operation of the air spring 46, that is, the first departure. Return to the height position and end the play.
以上のよ όに本落下遊戯装置 10は、 実際に上昇する高度はそれ程高く はないが, 遊 者 Pは ^極の演出効果により非常に高い位置まで上昇させられたかのような 錯覚を受けるので、 落下により味わうスリルは実際に高い位置から落下したのと Γ。·]じ程度である。  As described above, although the altitude of the actual falling amusement device 10 is not so high, the player P has an illusion as if he / she was raised to a very high position by the effect of the pole. The thrill you enjoyed from the fall actually fell from a high position. ·]
本 ¾下遊戯装置 10は、 従来のように高く はないので、 本実施の形態のように屋 内にも設置することができ、 設置場所について限定されることが少なく 、 設置台 数の增大を図ることができる。  Since the lower game device 10 is not as tall as in the prior art, it can be installed in a house as in the present embodiment, and the installation location is not limited, and the number of installation devices is large. Can be achieved.
また前記 ¾ ½iの形態では、 塔 11は地上階に立っているようにしたが、 地上階に 限らず 2階以上の適当な階に立設することも容易にできる。  Further, in the above-described embodiment, the tower 11 is made to stand on the ground floor. However, the tower 11 is not limited to the ground floor and can be easily installed on two or more appropriate floors.
さらにパーラィ 卜 51の所では、 キヤ ビン 21の上昇を一旦停止して、 パーライ ト 51を下方向に順次点滅させるだけでもキャビン 21に搭乗した遊戯者 Pは、 点滅に より移動しているように見えるライ トにより、 自身が上昇しているような錯覚を 受ける . 前 ¾施の形態では、 パーライ 卜 5 1により昇降速度の錯覚を起こさせていたが, その他にキヤ ビン 方を柊動体が上下に柊勅するようにしてもよく 、 キ ヤ ビン と (ま反 jノ 向に 勅させることで、 キャ ビン内の遊戯者は昇降速度を实際より も速 く錯覚する,. 産業上の利用可能性 Furthermore, at the parlor 51, the player P who has boarded the cabin 21 has stopped moving up the cabin 21 and blinked the parlight 51 sequentially in the downward direction. The visible light gives the illusion of rising. In the previous embodiment, the illusion of the elevating speed was caused by the par light 51, but in addition, the holly moving body may be erected up and down in the cabin direction. By erecting in the direction of the j, players in the cabin have the illusion of ascending and descending speeds faster than they actually are.
本発明は、 遊戯者を載せて上昇した後自由落下させスリルを味わう落下遊戯装 Sに利用できる (The present invention is applicable to drop play instrumentation S to thrill freely down after rising put the player ()

Claims

請求の範两 Claims
1 . 界降 ¾在に 持された座席を落下させる落下遊戯装置において、  1. In a fall amusement device for dropping a seat held at the descent,
前,; に着 I した遊戯者に高度に対する感覚的な錯覚を起こさせる錯覚発生 手 i¾を備えたことを特徴とする落下遊戯装置。  A falling game device comprising an illusion-generating hand i¾ for causing a player who has arrived at I to give a sensory illusion to altitude.
2 . 前 覚発生手段は、  2. The sense of sight generation means
降する座席^方に上下方向に亘つて多数配設された発光器と、  A large number of light emitters arranged vertically in the seat to descend,
Μϋ記複数の発光器を上下一方向に順次点滅させる点滅制御手段とからなること を恃 とする請求项 1記載の落下遊戯装置。  2. The fall game device according to claim 1, further comprising: blinking control means for sequentially blinking the plurality of light emitters in one direction up and down.
3 . 前^点滅制御手段は、  3. The front blinking control means
前 の昇降と同時にかつ逆方向に 己発光器を順次点滅させることを特徴 とする請求項 2 載の落下遊戯装置  3. The fall amusement device according to claim 2, wherein the self-light-emitting device blinks sequentially in the opposite direction simultaneously with the previous ascent and descent.
'に ¾错党発生手段は、 The 発 生 party generation means
昇降する座席前方に上下方向に移動する移動体と、  A moving body that moves in the vertical direction in front of the seat to be raised and lowered,
前記移動体を上下一方向に移動させる駆動制御手段とからなることを特徴とす る請求項 1 記載の落下遊戯装置。  2. The fall game device according to claim 1, further comprising drive control means for moving the moving body in one direction.
5 . 前記駆動制御手段は、 5. The drive control means includes:
前 £ ι,ν;の昇降と同時にかつ逆方向に前記移動体を移動させることを特徴とす る¾求項 ΰ己載の落下遊戯装置。  Claims characterized in that the moving body is moved in the opposite direction at the same time as moving up and down in the previous stage.
G . 前記錯覚発生手段は、 G. The illusion generating means:
前記座席の昇降空間を側壁で外界から遮断し、 座席前方の側壁における所定高 さ(、'/:置に窓を形成し、 前記窓は座席に着座した遊戯者の視界を規制して下界の · 部を見えないように構成したことを特徴とする請求 ¾ 1記載の落下遊戯装置  The lift space of the seat is shielded from the outside world by a side wall, and a window is formed at a predetermined height on the side wall in front of the seat (, '/: a window is formed. · The falling game device according to claim 1, wherein the part is configured to be invisible.
7 . 前 i¾座席の昇降空間を形成する塔を建物内に立設し、 7. A tower that forms an elevating space for the front i¾ seats is erected in the building,
^記塔の ¾上部を建物の天井で隠したことを特徴とする請求項 1記載の落下遊 戯装^。 O 98/00212 補正書の請求の範囲 PCT/JP97/()2112 The falling game equipment according to claim 1, wherein the upper part of the tower is hidden by the ceiling of the building. O 98/00212 Amendment claims PCT / JP97 / () 2112
[1 997年 1 1月 1 8日 (1 8. 1 1. 97) 国際事務局受理:出願当初の請求の範囲 1一 3は取り下げられた;出願当初の請求の範囲 4, 6及び 7は補正された;他の請求の範 囲は変更なし。 (1頁) ] [1 January 1, 1997 (18.11.97) Accepted by the International Bureau: Claims at the time of filing of application were withdrawn; Claims at the time of filing were rejected; Amended; scope of other claims unchanged. (1 page)]
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2. (削除)  2. (Delete)
- (削除)  - (Delete)
4. (補正後) 昇降自在に支持された座席を落下させる落下遊戯装置において、 fi ίί記座席に着座した遊戯者に高度に対する感覚的な錯覚を起こさせる錯覚発 手 段を備え、 該錯覚発生手段は、 昇降する座席前方に上下方向に移動する移動体と 、 前記移動体を上下-一方向に移動させる駆動制御手段とからなることを特徴とす る落ド遊戯装置。  4. (After correction) The drop-down amusement device for dropping a seat supported up and down is provided with an illusion generating means for causing a player seated on the seat to give a sensory illusion to altitude. The means comprises: a moving body that moves vertically in front of the ascending / descending seat; and a drive control means that moves the moving body in one direction.
5. 前^駆動制御手段は、  5. The front drive control means
前 座席の昇降と同時にかつ逆方向に前記移動体を移動させることを特徴とす る請求项 4記載の落下遊戯装置。  5. The fall game device according to claim 4, wherein the moving body is moved in the opposite direction at the same time as raising and lowering the front seat.
6. (補正後) 前記錯覚発生手段は、  6. (after correction)
前 座席の昇降空間を側壁で外界から遮断し、 座席前方の側壁における所定高 さ位置に窓を形成し、 前記窓は座席に着座した遊戯者の視界を規制して下界の一 部を見えないように構成したことを特徴とする請求項 4記載の落下遊戯装匿。 7. (補正後) 前記座席の昇降空間を形成する塔を建物内に立設し、  The lift space of the front seat is shielded from the outside world by the side wall, and a window is formed at a predetermined height position on the side wall in front of the seat, and the window restricts the view of the player seated on the seat and cannot see a part of the lower world 5. The fall game concealment according to claim 4, wherein the fall game is concealed. 7. (After amendment) A tower that forms the space for elevating the seats shall be erected in the building,
前記塔の頂上部を建物の天井で隠したことを特徴とする請求項 4記載の落下遊 戯装置。  5. The fall game apparatus according to claim 4, wherein a top of the tower is hidden by a ceiling of a building.
- 10 - Ten
補正された用紙 (条約第 19条)  Amended paper (Article 19 of the Convention)
PCT/JP1997/002112 1996-06-28 1997-06-19 Falling amusement ride WO1998000212A1 (en)

Priority Applications (2)

Application Number Priority Date Filing Date Title
US09/011,530 US5964666A (en) 1997-06-19 1997-06-19 Falling amusement ride
AU31903/97A AU716077B2 (en) 1996-06-28 1997-06-19 Falling amusement ride

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP8170195A JPH1015249A (en) 1996-06-28 1996-06-28 Falling game device
JP8/170195 1996-06-28

Publications (1)

Publication Number Publication Date
WO1998000212A1 true WO1998000212A1 (en) 1998-01-08

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JP (1) JPH1015249A (en)
KR (1) KR100490814B1 (en)
CN (1) CN1133475C (en)
AU (1) AU716077B2 (en)
WO (1) WO1998000212A1 (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20030075119A (en) * 2002-03-16 2003-09-22 장용승 A horizontal rocket launcher
JP2005526404A (en) * 2002-05-22 2005-09-02 コナルカ オーストリア フォルシュングス ウント エントヴィックルングス ゲゼルシャフト ミット ベシュレンクテル ハフツング Photovoltaic battery post-treatment method
WO2008138232A1 (en) 2007-05-14 2008-11-20 Shanghai Hengrui Pharmaceutical Co., Ltd. Pyrrolo-nitrogenous heterocyclic derivatives, the preparation and the pharmaceutical use thereof
WO2022180024A1 (en) 2021-02-23 2022-09-01 Vekoma Rides Engineering B.V. Amusement system for showing an event in a scene room.

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2002166059A (en) 2000-12-01 2002-06-11 Sega Corp Vehicle game device
US7028542B2 (en) * 2004-07-30 2006-04-18 Metni N Alan Reduced drag cable for use in wind tunnels and other locations

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH04309395A (en) * 1991-04-09 1992-10-30 Mitsubishi Heavy Ind Ltd Ascending and descending device

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH04309395A (en) * 1991-04-09 1992-10-30 Mitsubishi Heavy Ind Ltd Ascending and descending device

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR20030075119A (en) * 2002-03-16 2003-09-22 장용승 A horizontal rocket launcher
JP2005526404A (en) * 2002-05-22 2005-09-02 コナルカ オーストリア フォルシュングス ウント エントヴィックルングス ゲゼルシャフト ミット ベシュレンクテル ハフツング Photovoltaic battery post-treatment method
WO2008138232A1 (en) 2007-05-14 2008-11-20 Shanghai Hengrui Pharmaceutical Co., Ltd. Pyrrolo-nitrogenous heterocyclic derivatives, the preparation and the pharmaceutical use thereof
WO2022180024A1 (en) 2021-02-23 2022-09-01 Vekoma Rides Engineering B.V. Amusement system for showing an event in a scene room.
NL2027619B1 (en) 2021-02-23 2022-09-19 Vekoma Rides Eng B V Amusement system for showing an event in a scene room.
NL2027619A (en) 2021-02-23 2022-09-19 Vekoma Rides Eng B V Amusement system for showing an event in a scene room.

Also Published As

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AU3190397A (en) 1998-01-21
KR100490814B1 (en) 2005-09-30
CN1196684A (en) 1998-10-21
CN1133475C (en) 2004-01-07
AU716077B2 (en) 2000-02-17
JPH1015249A (en) 1998-01-20
KR19990044277A (en) 1999-06-25

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