WO1998000212A1 - Falling amusement ride - Google Patents
Falling amusement ride Download PDFInfo
- Publication number
- WO1998000212A1 WO1998000212A1 PCT/JP1997/002112 JP9702112W WO9800212A1 WO 1998000212 A1 WO1998000212 A1 WO 1998000212A1 JP 9702112 W JP9702112 W JP 9702112W WO 9800212 A1 WO9800212 A1 WO 9800212A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- seat
- illusion
- fall
- tower
- moving body
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G31/16—Amusement arrangements creating illusions of travel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63G—MERRY-GO-ROUNDS; SWINGS; ROCKING-HORSES; CHUTES; SWITCHBACKS; SIMILAR DEVICES FOR PUBLIC AMUSEMENT
- A63G31/00—Amusement arrangements
- A63G2031/002—Free-fall
Definitions
- the present invention relates to a falling amusement game that is capable of free-falling after a player has placed a game thereon and enjoying thrill.
- the fall amusement device raises the seat on which the player is placed, then falls freely, and enjoys the thrill of the fall at that time.Therefore, the higher the position where the player begins to fall, the greater the excitement and excitement It is.
- the present invention has been made in view of such a point, and its purpose is to provide the same thrill of dropping as before even though the height of the device itself is kept low. In providing a game device.
- the present invention is directed to a fall amusement device for dropping a seat supported so as to be able to move up and down, wherein an illusion generating means for causing a player seated on the seat to make a sensory illusion to altitude is provided. It was equipped with a fall amusement device.
- the illusion generating means gives the player sitting on the seat a sensory illusion of altitude, the illusion that the player is dropped from a considerably high position, even if the device itself is low, causes the same illusion as before. You can enjoy the thrill of falling. Therefore, the installation place of the device is rarely limited, and the number of installations increases. Can be achieved.
- Lighting means are provided in front of the ascending and descending seats, and a large number of lights are provided in the upper and lower directions I, and blinking control means for sequentially blinking the plurality of lighters vertically in one direction. It may be a falling game device consisting of:
- the flash control means vertically flashes a number of light emitters arranged in a row, the player who is sitting on the seat and watching the flash of these light emitters actually stops. You can create the illusion that you are ascending, and conversely, if you flash the light emitters sequentially, you can create the illusion that you are falling even if it actually stops. .
- the blinking control means may be a falling game device that blinks the light-emitting device sequentially in the opposite direction simultaneously with raising and lowering of the seat, so that the light-emitting device can be used when the player is actually rising together with the seat. Blinking downwards creates an illusion that the upper field speed is faster than it actually is.On the other hand, if the light emitters are blinking upward sequentially on the field base that is actually descending, it will be faster than the actual lower speed. It can also give the illusion of being fast.
- the illusion generating means may be a falling game device comprising a moving body that moves vertically in front of a seat that moves up and down, and a drive control means that moves the moving body in one direction.
- the is control means is a falling game device that moves the moving body in the opposite direction at the same time as raising and lowering the seat, thereby moving the moving body downward when the player is actually moving up with the seat.
- the illusion generating means blocks an elevating space of the seat from outside by a side wall, forms a window at a predetermined height position in a side wall in front of the seat, and the window regulates a field of view of a player seated on the seat. It may be a falling amusement device that is configured so that a part of the lower world is invisible Yes,
- the ascending and descending sky f which is cut off from the outside world, is raised to make it difficult to grasp the Sensibility Party accurately, and then when the outside world is seen through the window formed at the predetermined height, the lower world
- the view can be restricted so as not to cover a part of the scene, and a party can be created that seems to be at a high position.
- a tower that forms a space for raising and lowering the seats is erected inside the building, and the top of the tower is concealed by a dolphin.
- the top of the building is invisible, and the tower creates an illusion that the tower penetrates the ceiling and rises high. In fact, it feels like it has risen to a very high, if not high, ⁇
- FIG. 1 is an external view of a fall amusement device according to an embodiment of the present invention as viewed from inside a building.
- FIG. 2 is a cross-sectional view showing the internal structure of the building and the falling game device.
- FIG. 3 is a plan view of the ground floor of the tower of the falling game apparatus.
- m 4 is a cross-sectional view showing the internal structure of the tower.
- Figure 5 shows a player watching the TV monitor in front of the cabin.
- Figure G shows the player looking at theInstitut ahead from the cabin.
- m 7 is a diagram showing a player looking forward through the front window from inside the cabin.
- FIG. 1 is an external view of a falling game device 10 according to the present embodiment.
- the falling amusement device 10 is provided inside the building 1, and has an appearance constituting a tower 11.
- the object 1 is covered by a dome-shaped roof 2, and from inside the building 1 as shown in Figure 1.
- the tower 11 1 penetrates the root 2 and cannot reach the top. Therefore, the person who raises the tower 1 1 has the illusion that the tower 1 1 is standing very high through the roof 2. It is higher.
- the tower 11 stands on the first floor: i, and the second floor 4 and the third floor 5 protrude in front of the tower 11 like a veranda.
- player P to participate in c the under game apparatus 10 has the illusion state and looking up at the tower 1 1 a very tall tower, as described above, to entrance from entrance 12.
- FIG. i is a plan view of the ground floor of Tower 1].
- the cabin 21 has a box-like shape with an opening at the front entrance side, and a bench seat 22 of two front and rear sides is provided in the interior so that the rear bench 22 is elevated. .
- Two vertically oriented guide rails 25 are provided on the left and right inner walls of the vertical hoistway 20, while two wheel units 23 are provided on the left and right side walls of the cabin 21.
- the plurality of wheels of the wheel unit 23 are movably fitted so as to sandwich the guide rail 25 so as to stably guide the ascent and descent of the cabin 21.
- a plurality of brake knives 2G are vertically arranged between left and right guide rails 25, 25 on the left and right inner walls of the vertical hoistway 20 so as to face left and right.
- a hook body 28 is provided, in which a pair of left and right hooks is erected so as to be openable and closable with each other.
- a hoisting carriage 30 is arranged above the cabin 21 so as to be able to move up and down.
- the wheels of the wheel unit 31 are rotatably fitted to the hoisting base ⁇ : 30 and the guide rail 25. It is now in the middle of the game.
- a motor 41 and a take-up drum 42 are mounted on the top of the straight hoistway 20 horizontally, and a wire rope is attached to a take-up drum 42 rotated by the motor 41. 43 is wound up, one end of which is suspended downward and fixed to the pulling carriage 30.
- a positioning member 44 for positioning the pulling trolley 30 at the highest point and an uncoupling cylinder 45 are vertically provided on the top rail 40 of the vertical hoistway 20.
- An air spring 46 is provided at the bottom of the vertical hoistway 20 to support the cradle 47 from below, and the normal cab 21 is supported by the cradle 47, and the air spring 46 moves the cab 21 to a predetermined lowered position. If the residual energy of the fall is generated in the cabin 21, the loom is made as an absorption damper.
- parlights 51 are arranged vertically, horizontally, and horizontally across 6 rows and 5 columns.
- the window is provided at the height of the fourth floor above it.
- This 3 ⁇ 4 lower game equipment [S10 has the above structure, and the operation procedure will be described below.
- the take-up drum 30 is lifted up through the pulling trolley 30 by the winding of the wire drum 43 of the winding drum 42.
- the player ⁇ ⁇ first sees the image of the ⁇ V monitor 150 as shown in FIG. 5, and provides guidance to the main falling game together with the sound of the headphone 52.
- the player ⁇ may have a downward helix I, or as if he / she is climbing at a higher speed than the actual climb speed. Get the illusion.
- Player P has already memorized the illusion of the height of tower 11 before entering, the sensation of climbing in the dark, and the illusion of climbing speed by parlight 51.
- the illusion of popping the world is great, and you will feel that it has risen to a point that is much higher than it actually is.
- the shutter 14 closes, and the take-up drum 42 reversely rotates, causing the cabinet 21 to drop once by about 3 m, causing a fall of I, which agitates the fear and raises it again to release the connection. Unlock the hook main body 28 by releasing the lock 45 and release the connection, and then let the cabin 21 be free.
- the drop of the funnel is caused by the reverse force E of the winding drum 42, and the hook of the hook body 28 is removed by the drive of the connection release seal 45 to release the connection and free fall.
- the stop may be appropriately performed by the brake 126.
- the fall of the face may be performed plural times.
- Parito 51 When I pass through Parito 51 due to a mountain fall, the Parlite 51 blinks upward sequentially, illusioning the descending speed to be fast, giving more and more fear. You can taste.
- the brake shoe 26 clamps the brake fin 27 to apply braking, stops when it is received by the cradle 47, and then moves slightly upward by the operation of the air spring 46, that is, the first departure. Return to the height position and end the play.
- the lower game device 10 Since the lower game device 10 is not as tall as in the prior art, it can be installed in a house as in the present embodiment, and the installation location is not limited, and the number of installation devices is large. Can be achieved.
- the tower 11 is made to stand on the ground floor.
- the tower 11 is not limited to the ground floor and can be easily installed on two or more appropriate floors.
- the player P who has boarded the cabin 21 has stopped moving up the cabin 21 and blinked the parlight 51 sequentially in the downward direction.
- the visible light gives the illusion of rising.
- the illusion of the elevating speed was caused by the par light 51, but in addition, the holly moving body may be erected up and down in the cabin direction. By erecting in the direction of the j, players in the cabin have the illusion of ascending and descending speeds faster than they actually are.
- the present invention is applicable to drop play instrumentation S to thrill freely down after rising put the player ()
Abstract
Description
Claims
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US09/011,530 US5964666A (en) | 1997-06-19 | 1997-06-19 | Falling amusement ride |
AU31903/97A AU716077B2 (en) | 1996-06-28 | 1997-06-19 | Falling amusement ride |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP8170195A JPH1015249A (en) | 1996-06-28 | 1996-06-28 | Falling game device |
JP8/170195 | 1996-06-28 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO1998000212A1 true WO1998000212A1 (en) | 1998-01-08 |
Family
ID=15900443
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP1997/002112 WO1998000212A1 (en) | 1996-06-28 | 1997-06-19 | Falling amusement ride |
Country Status (5)
Country | Link |
---|---|
JP (1) | JPH1015249A (en) |
KR (1) | KR100490814B1 (en) |
CN (1) | CN1133475C (en) |
AU (1) | AU716077B2 (en) |
WO (1) | WO1998000212A1 (en) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20030075119A (en) * | 2002-03-16 | 2003-09-22 | 장용승 | A horizontal rocket launcher |
JP2005526404A (en) * | 2002-05-22 | 2005-09-02 | コナルカ オーストリア フォルシュングス ウント エントヴィックルングス ゲゼルシャフト ミット ベシュレンクテル ハフツング | Photovoltaic battery post-treatment method |
WO2008138232A1 (en) | 2007-05-14 | 2008-11-20 | Shanghai Hengrui Pharmaceutical Co., Ltd. | Pyrrolo-nitrogenous heterocyclic derivatives, the preparation and the pharmaceutical use thereof |
WO2022180024A1 (en) | 2021-02-23 | 2022-09-01 | Vekoma Rides Engineering B.V. | Amusement system for showing an event in a scene room. |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2002166059A (en) | 2000-12-01 | 2002-06-11 | Sega Corp | Vehicle game device |
US7028542B2 (en) * | 2004-07-30 | 2006-04-18 | Metni N Alan | Reduced drag cable for use in wind tunnels and other locations |
Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH04309395A (en) * | 1991-04-09 | 1992-10-30 | Mitsubishi Heavy Ind Ltd | Ascending and descending device |
-
1996
- 1996-06-28 JP JP8170195A patent/JPH1015249A/en not_active Withdrawn
-
1997
- 1997-06-19 WO PCT/JP1997/002112 patent/WO1998000212A1/en active IP Right Grant
- 1997-06-19 KR KR10-1998-0701513A patent/KR100490814B1/en not_active IP Right Cessation
- 1997-06-19 CN CNB971907692A patent/CN1133475C/en not_active Expired - Fee Related
- 1997-06-19 AU AU31903/97A patent/AU716077B2/en not_active Ceased
Patent Citations (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH04309395A (en) * | 1991-04-09 | 1992-10-30 | Mitsubishi Heavy Ind Ltd | Ascending and descending device |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
KR20030075119A (en) * | 2002-03-16 | 2003-09-22 | 장용승 | A horizontal rocket launcher |
JP2005526404A (en) * | 2002-05-22 | 2005-09-02 | コナルカ オーストリア フォルシュングス ウント エントヴィックルングス ゲゼルシャフト ミット ベシュレンクテル ハフツング | Photovoltaic battery post-treatment method |
WO2008138232A1 (en) | 2007-05-14 | 2008-11-20 | Shanghai Hengrui Pharmaceutical Co., Ltd. | Pyrrolo-nitrogenous heterocyclic derivatives, the preparation and the pharmaceutical use thereof |
WO2022180024A1 (en) | 2021-02-23 | 2022-09-01 | Vekoma Rides Engineering B.V. | Amusement system for showing an event in a scene room. |
NL2027619B1 (en) | 2021-02-23 | 2022-09-19 | Vekoma Rides Eng B V | Amusement system for showing an event in a scene room. |
NL2027619A (en) | 2021-02-23 | 2022-09-19 | Vekoma Rides Eng B V | Amusement system for showing an event in a scene room. |
Also Published As
Publication number | Publication date |
---|---|
AU3190397A (en) | 1998-01-21 |
KR100490814B1 (en) | 2005-09-30 |
CN1196684A (en) | 1998-10-21 |
CN1133475C (en) | 2004-01-07 |
AU716077B2 (en) | 2000-02-17 |
JPH1015249A (en) | 1998-01-20 |
KR19990044277A (en) | 1999-06-25 |
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