WO1996025725A2 - Game machine for a number of players - Google Patents

Game machine for a number of players Download PDF

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Publication number
WO1996025725A2
WO1996025725A2 PCT/GB1996/000288 GB9600288W WO9625725A2 WO 1996025725 A2 WO1996025725 A2 WO 1996025725A2 GB 9600288 W GB9600288 W GB 9600288W WO 9625725 A2 WO9625725 A2 WO 9625725A2
Authority
WO
WIPO (PCT)
Prior art keywords
ball
play
player
players
balls
Prior art date
Application number
PCT/GB1996/000288
Other languages
French (fr)
Other versions
WO1996025725A3 (en
Inventor
Arthur Eaton Helm
Original Assignee
Elton Fabrications Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Elton Fabrications Ltd. filed Critical Elton Fabrications Ltd.
Priority to AU46313/96A priority Critical patent/AU4631396A/en
Publication of WO1996025725A2 publication Critical patent/WO1996025725A2/en
Publication of WO1996025725A3 publication Critical patent/WO1996025725A3/en

Links

Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3286Type of games
    • G07F17/3297Fairground games, e.g. Tivoli, coin pusher machines, cranes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/14Racing games, traffic games, or obstacle games characterised by figures moved by action of the players
    • A63F9/143Racing games, traffic games, or obstacle games characterised by figures moved by action of the players electric
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0051Indicators of values, e.g. score counters
    • A63F2011/0065Indicators of values, e.g. score counters calculating or indicating a ranking or player performance

Definitions

  • This invention relates to the gaming and/or amusement apparatus of the type playable by a number of participants, and which involves the progression from a starting point or location to a finishing point or location, the play involving that the various players or participants endeavour to each be first to reach the finishing location.
  • the apparatus is in the nature of a race.
  • the actual nature of the race can take any form, and may comprise a race against the clock, a race to a total number of points, or as in the present embodiment herein, a race from a starting line to a finishing line, involving the use of race components which may be in the form of race horses, or models of other articles which may be involved in races.
  • a plurality of race components typically race horses, are mounted on parallel tracks corresponding to the number of possible participants.
  • the race horses are mounted on trolleys which run on the tracks, and the trolleys are propelled step by step as a result of the performance of the respective participants in rolling a ball across a play table which has holes therein, the object being to cause the ball to fall through the holes.
  • an appropriate number of points for example 1, 2 or 3
  • the winner is the participant whose horse is caused to be propelled first to the finishing line and this has the effect of terminating the game and automatically returning all of the horses to the starting line.
  • a display means indicates which player is the winner and he will be automatically rewarded with a payout in the form of a cash payment or and/or tokens.
  • the game is coin operated insofar as eac participant inserts a coin to take part in the race.
  • the play table slopes downwardly towards the player, an finishes in a ball collection pocket from which the playe retrieves the ball manually and rolls it manually over th play surface. Should the ball fail to enter a play tabl hole, it will roll back to the player for him once more t propel the ball over the table. Should it fall through hole it will operate a microswitch to cause the advancemen of the play component, before again returning to the bal collection pocket.
  • the present invention seeks to enhance play apparatu specifically of the above type, by providing for mor excitement and more encouragement for playing participatio so as to provide the operator of the apparatus with greate return.
  • the pla apparatus is arranged so that participation of eac participant is by way of coin operation, and the pay out to the winning participant is increased dependent upon th number of players.
  • the invention can apply to a wide variety of game apparatus, and although it is preferred that the play participation involves the propelling of a ball over a play surface as in the apparatus of the prior art described above, it is realised that this is not strictly necessary.
  • the player participation location could be defined by a slot machine-type apparatus, such as a fruit machine, and a player could not only be involved in the "race" of the combined apparatus, but he might also simultaneously play for individual wins on the slot machine apparatus at his play location.
  • the race part of the apparatus can take place over a period which involves different participants playing in sequence on the same participation part of the apparatus. For example if slot machines are used for the advancement of the race component when provided, one player may play the slot machine for a certain period of time to advance the component to a certain stage and even if he retired from play, a subsequent player can play on the same apparatus and continue to advance the play component.
  • the race section of the apparatus may be locked in to continuous participation of each participant until the race for that participation has been won and the play of the apparatus can commence.
  • the race is one provided with a plurality of components corresponding to a plurality of play locations.
  • the play locations may be of the bagatelle type in which a ball is propelled over a play surface.
  • the ball may be discharged from the top of the play surface by the pulling of a lever or by a motorised mechanism and will run down a side portion of the surface to either one or other of a pair of "flipper" mechanisms of the type commonly used in pinball machines for the flicking of the ball back over the play surface in a direction towards a series of holes which have the same function as the holes in the prior arrangement described above.
  • the play apparatus may be provided with a clock dial across which a hand sweeps, and at the end of each revolution of the hand, as it reaches the 12 o'clock position, a start bell sounds, and the race will commence at that time if a participant has put in the slot a coin at at least one play location. If another participant puts a coin in a slot of another play location during the race, that location retains a credit, but the coin is not returned so that that participant can take part in the next race. If a further participant puts a coin in a slot before the indicator hand reaches the 12 o'clock position and the start bell sounds, he can take part in the race.
  • the race starts either the or each participant pulls his ball release handle which releases a ball to enable the participant to play as described above, for those locations where no coin has been entered, the ball release mechanism is temporarily locked, or a motorised mechanism releases the ball automatically.
  • the pay-out level is indicated at each location and will automatically increase as each participant enters his coin.
  • Fig. 1 is a perspective view showing a game apparatus according to a first embodiment of the invention
  • Fig. 2 is a plan view showing the layout of the play table
  • Fig. 3 is a view showing the back display board of each play location
  • Fig. 4 is a sectional elevation through the table showing how the ball delivery mechanism is operated.
  • the apparatus shown is a six- station apparatus so that six participants can take part at the same time.
  • the apparatus comprises a back board 10 in front of which are six race tracks 12 to 22 having a start end S and a finish end F.
  • the apparatus comprises a back board 10 in front of which are six race tracks 12 to 22 having a start end S and a finish end F.
  • At the start end are shown removable components in the form of model race horses and jockeys referenced 1 to 6, which correspond to the play locations 1 to 6 as marked on the front panel to the front side of the tracks 12 to 22.
  • Six back supports 24 are provided for six participants to enable them to stand comfortably in front of bagatelle type tables 26 to 36. In the play of the apparatus, the participants stand wit their backs resting against stands 24, and enter the game b inserting an appropriate coin in a slot, to be describe later, at each play table.
  • the motorise mechanism shown in Fig. 4 causes a ball to be propelled fro the top end of the bagetelle playing surface so that it roll down the surface.
  • the player controls the propulsion of th ball over the play surface by means of flipper buttons 40 a each table, to be described in more detail hereinafter.
  • the propulsion of the components 1 to 6 i achieved by the causing of the ball at each play table t drop through particular scoring apertures in the table agai to be described in greater detail hereinafter, so that th components 1 to 6 move forward along the appropriate rac tracks 12 to 22, and the first component 1 to 6 to reach th finish line F is the winner.
  • the machine When a coin has been inserted, and when the hand 44 reaches the 12 o'clock position, the machine issues a warning bell sound indicating commencement of the game an the participant or participants can commence playing. As the hand is sweeping round the clock audible signals to encourage passers-by to play may be issued by the machine. At th commencement of play, the motorised mechanisms will be operated causing issuance of a play ball as described in more detail hereinafter.
  • the attraction of the game is that depending upon the number of participants, so the pay-out to the winner is increased. Additionally, the machine can operate entirely without any attendant being present which represents a considerable saving in costs. Passers by will see that (a) the game is about to commence and (b) that the pay-out may be relatively high if there are many participants, and will be inclined to join in the game before it commences. Any player who inserts a coin in a slot of a play table after a game has commenced will not be allowed to participate in the game, will not receive any refund, but will be allowed to participate in the next game.
  • Fig. 2 shows the play table configuration, and it will be seen to comprise thirteen scoring holes arranged in the configuration indicated.
  • the reference numerals 1, 2, 3 in Fig. 2 indicate the points awarded when the ball is caused to drop through a particular scoring hole.
  • the ball is released onto the table through an aperture 46 in the rear, and rolls downwardly over the table to a collection or return aperture 48.
  • the table has a guide channel 50 to cause the ball either to roll to the right or left as it emerges from hole 46, towards a pair of flippers 52, 54 which are operate by the player using the buttons 40 hereinbefore described.
  • the player therefore tries to flip the ball towards th scoring apertures and will try to cause the ball to pas through the maximum value aperture which awards three points. If he fails to operate the flipper properly, the ball will drop through the collection aperture 48 and when this happens he has to wait for the next release of the ball, o specifically another ball, from the top of the table throug aperture 46.
  • the table has display areas 56 and 58 which are printed wit the information as shown. These areas are progressively illuminated depending upon the state of play, and the table also has the coin slot 60 referred to herein.
  • the display panel to the top end of the play table contains a column showing the numbers and names of the horses, as indicated by reference 62, and also a box 64 which indicates the pay-out for each game.
  • this pay-out will be anything between two to twelve tokens and/or tickets (even number amounts only).
  • Fig. 4 illustrates how the drive for discharging the balls on to the playing surface operates, and the concept of the drive constitutes an independent invention.
  • a tubular guide 66 which is filled with the balls 68.
  • the guide is preferably made up of wire rods 66A extending longitudinally of the tube, and wire hoops 66B, extending circumferentially of the tube, so that the tube 66 is of open construction, which prevents the accumulation of dirt in the guide which could cause sticking or locking of the balls 68 therein.
  • the guide tube 66 at the rear end curves upwardly as shown by reference 70 and leads to the discharge aperture 46 at the top end of the table.
  • the tube 66 Under the collection aperture 48, the tube 66 has an inlet end and at the inlet end is a pusher ball 72 which is carried by a push rod 74.
  • the rod is slidable in slide bearings 76 and the rod 74 is connected to a sleeve 78 which in turn is pivotally connected to a connection link 80 pivoted eccentrically to a drive disc 82.
  • the disc 82 is adapted to be driven by a motor 84, automatically started when the game commences. The driving of the motor 84 causes the rod 74 to be moved back and forth as indicated by the arrow 86.
  • Fig. 4 also shows that the apertures in the table ar associated with microswitches 88, 90, 92 and so on so tha should the ball fall through any of the table apertures, i will operate the microswitch which in turn feeds a signal t the movable component 1 to 6 and that component i accordingly stepped along the race track as hereinbefor described.
  • this ball feed device can b modified. It can for example be manually driven instead o power driven.
  • the apparatus may be arranged such that if no coins have bee inserted in any of the coin slots of the play tables, th indicator 42 may be stationary, and is only started when th first coin is inserted to enable a participant to play th game so that there will be a count down from initiation o operation of the apparatus to commence a game, to the actua time of commencement.
  • the count down starts, the "wai for starters bell" sections of display panel 56 may b illuminated.
  • th voice over may say for example "They're off” indicating th start of the race, to increase excitement of the players, when the count down has been completed and the warning bel rings, the "flip the ball to score” section of display pane 56 will be illuminated as will the "GAME IN PROGRESS" sectio panel 58.
  • the game takes place as described by th participants manipulating the flippers 40 to control th balls to fall through the table scoring apertures.
  • the name of the winner remains illuminate and flashes in each of the display panels at the top end o the table, and during play the pay-out which is anticipated is indicated.
  • the winner is of course paid with this amount.
  • the indicator may be caused to travel at different speeds. For example if all play tables are activated, the indicator hand 44 may sweep quickly across the clock to the start position. The bell rings when the race has been won, and there is a slight delay whilst pay-out takes place and after pay-out, all horses are returned to the start line.
  • the pay-out slot for each table is indicated in Fig. 4 by reference numeral 90.
  • the operating locations are defined by slot machines.
  • Each slot machine may be an independently playable unit having its own wins as might any conventional slot machine, but it will also be linked into the models to cause them to be moved when any one of particular combinations of symbols is displayed on the slot machine display window.
  • This arrangement can further enhance player participation, because the player will play the slot machine normally and independently of the other slot machines, but will also be involved in a collective race with the other players, providing considerably enhanced play value.
  • the pay-out for winning the race which can be considered to be a "race jackpot" can be increased depending upon the extent to which the individual slot machines are played.
  • this jackpot is displayed, then it will increase excitement for the players, and the players will be very much incline to participate in play on the slot machines in having thi double possibility for a win.
  • players Even if one of the models i particularly far advanced along the track, players will stil be induced to play those slot machines where th corresponding models are not so well advanced along the trac especially if some combinations which are displayed in th slot machine windows propel the models further along th track than others and indeed one combination of symbols ma be arranged to propel the corresponding model from the star to the finish line in one movement in which case it coul overtake all of the other models, and so on. Therefore man combinations are possible by interlinking the slot machine with the model movements to provide a race win as well a individual wins on the slot machine.
  • the slot machine an model race functions can be interlinked by appropriat electrical and solid state coupling arrangements.

Abstract

The invention provides that a gaming and amusement apparatus is based upon the game playable by a number of players who operate individual bagatelle type tables (26-36). These tables are linked to model race horses (1-6) or the like which run in tracks (12-22) visible to all players. The horses (1-6) advance along the tracks (12-22) in proportion to the performance of the players, and the first player to advance his horse (1-6) to the winning line (F) is the winner. The invention provides on the one hand that the tables (26-36) are coin operated and that the value of the winning prize is proportional to the number of players and increases as the number of players increases. The apparatus has an indicator arrangement (42) to indicate to passers-by when each race is about to start, to induce them to join in, if there are places available. The invention on the other hand provides a novel form of feed for the balls (68) to be propelled by the players over the play tables (26-36).

Description

GAME MACHINE FOR A NUMBER OF PLAYERS
This invention relates to the gaming and/or amusement apparatus of the type playable by a number of participants, and which involves the progression from a starting point or location to a finishing point or location, the play involving that the various players or participants endeavour to each be first to reach the finishing location. In this regard therefore the apparatus is in the nature of a race. The actual nature of the race can take any form, and may comprise a race against the clock, a race to a total number of points, or as in the present embodiment herein, a race from a starting line to a finishing line, involving the use of race components which may be in the form of race horses, or models of other articles which may be involved in races.
In one known form of apparatus of this type, a plurality of race components typically race horses, are mounted on parallel tracks corresponding to the number of possible participants. The race horses are mounted on trolleys which run on the tracks, and the trolleys are propelled step by step as a result of the performance of the respective participants in rolling a ball across a play table which has holes therein, the object being to cause the ball to fall through the holes. Depending upon which hole the ball falls through, so an appropriate number of points, for example 1, 2 or 3, is awarded to the player, and his component or horse steps forward the same number of steps as points attained. The winner is the participant whose horse is caused to be propelled first to the finishing line and this has the effect of terminating the game and automatically returning all of the horses to the starting line. A display means indicates which player is the winner and he will be automatically rewarded with a payout in the form of a cash payment or and/or tokens. The game is coin operated insofar as eac participant inserts a coin to take part in the race.
The play table slopes downwardly towards the player, an finishes in a ball collection pocket from which the playe retrieves the ball manually and rolls it manually over th play surface. Should the ball fail to enter a play tabl hole, it will roll back to the player for him once more t propel the ball over the table. Should it fall through hole it will operate a microswitch to cause the advancemen of the play component, before again returning to the bal collection pocket.
This play apparatus is extremely popular and successful an is in use throughout the world. It has been in use for man years.
The present invention seeks to enhance play apparatu specifically of the above type, by providing for mor excitement and more encouragement for playing participatio so as to provide the operator of the apparatus with greate return.
In accordance with the invention in a first aspect, the pla apparatus is arranged so that participation of eac participant is by way of coin operation, and the pay out to the winning participant is increased dependent upon th number of players.
It can be seen that such an involvement of players provides for increased excitement insofar as passers by will b encouraged to participate having regard to the fact that th payout increases as each participant enters the game b putting his coin in the slot at an appropriate play location. It can be seen that the invention can apply to a wide variety of game apparatus, and although it is preferred that the play participation involves the propelling of a ball over a play surface as in the apparatus of the prior art described above, it is realised that this is not strictly necessary. For example the player participation location could be defined by a slot machine-type apparatus, such as a fruit machine, and a player could not only be involved in the "race" of the combined apparatus, but he might also simultaneously play for individual wins on the slot machine apparatus at his play location. In this connection, the race part of the apparatus can take place over a period which involves different participants playing in sequence on the same participation part of the apparatus. For example if slot machines are used for the advancement of the race component when provided, one player may play the slot machine for a certain period of time to advance the component to a certain stage and even if he retired from play, a subsequent player can play on the same apparatus and continue to advance the play component.
Alternatively, the race section of the apparatus may be locked in to continuous participation of each participant until the race for that participation has been won and the play of the apparatus can commence.
In a particular embodiment of the apparatus, the race is one provided with a plurality of components corresponding to a plurality of play locations. The play locations may be of the bagatelle type in which a ball is propelled over a play surface. The ball may be discharged from the top of the play surface by the pulling of a lever or by a motorised mechanism and will run down a side portion of the surface to either one or other of a pair of "flipper" mechanisms of the type commonly used in pinball machines for the flicking of the ball back over the play surface in a direction towards a series of holes which have the same function as the holes in the prior arrangement described above.
In order to attract attention, the play apparatus may be provided with a clock dial across which a hand sweeps, and at the end of each revolution of the hand, as it reaches the 12 o'clock position, a start bell sounds, and the race will commence at that time if a participant has put in the slot a coin at at least one play location. If another participant puts a coin in a slot of another play location during the race, that location retains a credit, but the coin is not returned so that that participant can take part in the next race. If a further participant puts a coin in a slot before the indicator hand reaches the 12 o'clock position and the start bell sounds, he can take part in the race. When the race starts either the or each participant pulls his ball release handle which releases a ball to enable the participant to play as described above, for those locations where no coin has been entered, the ball release mechanism is temporarily locked, or a motorised mechanism releases the ball automatically.
Depending upon the number of participants so the pay-out is progressively increased and therefore participants are encouraged to take part and to enter the race before the starting bell sounds. The pay-out level is indicated at each location and will automatically increase as each participant enters his coin.
It can be seen that this principle can readily be extended to an apparatus involving a bank of slot machines coupled to, for example, a race track layout with horses corresponding to the number of slot machines. Each slot machine could have a particular combination which provides that the corresponding horse steps forward one step each time the combination is displayed. The jackpot could be provided when the race is won, to the player at the winning slot, and the jackpot will clearly increase with the increase in play of the respective slot machines, which would add considerably to the participants excitement. It would also encourage many participants to play the slot machines.
Many modifications and variations can be effected in accordance with the general principal of the invention, but specific embodiments are given hereinafter with reference to the accompanying drawings, wherein:-
Fig. 1 is a perspective view showing a game apparatus according to a first embodiment of the invention;
Fig. 2 is a plan view showing the layout of the play table;
Fig. 3 is a view showing the back display board of each play location;
Fig. 4 is a sectional elevation through the table showing how the ball delivery mechanism is operated.
Referring firstly to Fig. 1, the apparatus shown is a six- station apparatus so that six participants can take part at the same time. The apparatus comprises a back board 10 in front of which are six race tracks 12 to 22 having a start end S and a finish end F. At the start end are shown removable components in the form of model race horses and jockeys referenced 1 to 6, which correspond to the play locations 1 to 6 as marked on the front panel to the front side of the tracks 12 to 22. Six back supports 24 are provided for six participants to enable them to stand comfortably in front of bagatelle type tables 26 to 36. In the play of the apparatus, the participants stand wit their backs resting against stands 24, and enter the game b inserting an appropriate coin in a slot, to be describe later, at each play table. When play starts, the motorise mechanism shown in Fig. 4 causes a ball to be propelled fro the top end of the bagetelle playing surface so that it roll down the surface. The player controls the propulsion of th ball over the play surface by means of flipper buttons 40 a each table, to be described in more detail hereinafter. A in the prior art, the propulsion of the components 1 to 6 i achieved by the causing of the ball at each play table t drop through particular scoring apertures in the table agai to be described in greater detail hereinafter, so that th components 1 to 6 move forward along the appropriate rac tracks 12 to 22, and the first component 1 to 6 to reach th finish line F is the winner. At this stage further movemen of the components along the track is stopped, and in fact all components are returned to the start line. Commencement of the game is indicated by an indicator 42 on the back board, which is in the form of an indicator clock having a hand 44. As soon as one player has inserted a coin the hand sweeps round the clock, whichprovides an indication that a game is about to start, and the game indeed starts when the hand 44 reaches the 12 o'clock position. No game will commence unless, prior to the hand 44 reaching the 12 o'clock position, at least one participant has inserted at least one coin sufficient for one game in the appropriate coin slot. If no coin has been so inserted, then the clock will remai stationary. When a coin has been inserted, and when the hand 44 reaches the 12 o'clock position, the machine issues a warning bell sound indicating commencement of the game an the participant or participants can commence playing. As the hand is sweeping round the clock audible signals to encourage passers-by to play may be issued by the machine. At th commencement of play, the motorised mechanisms will be operated causing issuance of a play ball as described in more detail hereinafter.
The attraction of the game is that depending upon the number of participants, so the pay-out to the winner is increased. Additionally, the machine can operate entirely without any attendant being present which represents a considerable saving in costs. Passers by will see that (a) the game is about to commence and (b) that the pay-out may be relatively high if there are many participants, and will be inclined to join in the game before it commences. Any player who inserts a coin in a slot of a play table after a game has commenced will not be allowed to participate in the game, will not receive any refund, but will be allowed to participate in the next game.
By way of example, if there is only one participant in any game, he may receive say two tokens and/or tickets and obviously he will eventually win the game, but for every participant the pay-out may be increased by a further two tokens and/or tickets for each game. The amount of tokens and/or tickets can vary, and there may be random jackpot games where much larger numbers of tokens and/or tickets are paid out.
Fig. 2 shows the play table configuration, and it will be seen to comprise thirteen scoring holes arranged in the configuration indicated. The reference numerals 1, 2, 3 in Fig. 2 indicate the points awarded when the ball is caused to drop through a particular scoring hole. The ball is released onto the table through an aperture 46 in the rear, and rolls downwardly over the table to a collection or return aperture 48. The table has a guide channel 50 to cause the ball either to roll to the right or left as it emerges from hole 46, towards a pair of flippers 52, 54 which are operate by the player using the buttons 40 hereinbefore described. The player therefore tries to flip the ball towards th scoring apertures and will try to cause the ball to pas through the maximum value aperture which awards three points. If he fails to operate the flipper properly, the ball will drop through the collection aperture 48 and when this happens he has to wait for the next release of the ball, o specifically another ball, from the top of the table throug aperture 46.
The table has display areas 56 and 58 which are printed wit the information as shown. These areas are progressively illuminated depending upon the state of play, and the table also has the coin slot 60 referred to herein.
In the display area 56 as shown in enlarged view in Fig. 2, there are the instructions "wait for starters bell" and "flip the ball to score" whilst in the display area 58 it is indicated that each game requires 2Op, and an arrow is provided to indicate where the money should be inserted. The arrow points to the slot 60. The display area 58 also contains the instruction "GAME IN PROGRESS".
The display panel to the top end of the play table contains a column showing the numbers and names of the horses, as indicated by reference 62, and also a box 64 which indicates the pay-out for each game. In accordance with the figures mentioned above, this pay-out will be anything between two to twelve tokens and/or tickets (even number amounts only).
Fig. 4 illustrates how the drive for discharging the balls on to the playing surface operates, and the concept of the drive constitutes an independent invention. Under the pay table surface 26, which surface is sloped upwards away from the player, is provided a tubular guide 66 which is filled with the balls 68. The guide is preferably made up of wire rods 66A extending longitudinally of the tube, and wire hoops 66B, extending circumferentially of the tube, so that the tube 66 is of open construction, which prevents the accumulation of dirt in the guide which could cause sticking or locking of the balls 68 therein.
The guide tube 66 at the rear end curves upwardly as shown by reference 70 and leads to the discharge aperture 46 at the top end of the table. Under the collection aperture 48, the tube 66 has an inlet end and at the inlet end is a pusher ball 72 which is carried by a push rod 74. The rod is slidable in slide bearings 76 and the rod 74 is connected to a sleeve 78 which in turn is pivotally connected to a connection link 80 pivoted eccentrically to a drive disc 82. The disc 82 is adapted to be driven by a motor 84, automatically started when the game commences. The driving of the motor 84 causes the rod 74 to be moved back and forth as indicated by the arrow 86. At the start of the game, there will be a ball 68 in position "X", being the ball which runs into this position at the end of the previous game, and when the rod is moved back and forth, the pusher ball 72 will engage the ball 68 in position X and push all of the balls 68 in the guide 66. The balls in the tube 66 are held from returning to position X, so that a collection space under aperture 48 is created ready to receive the ball which is running down the table. If the ball falls through one of the apertures in the table, it is also directed to position X and therefore the ball is added to the line of balls which is then be pushed as described The balls are one by one recycled and the row of balls is progressively pushed along the ball guide. The surface 26 is covered by a transparent cover 87 which can be raised, as shown in dotted lines when unlocked, to enable cleaning of the surface 26. Fig. 4 also shows that the apertures in the table ar associated with microswitches 88, 90, 92 and so on so tha should the ball fall through any of the table apertures, i will operate the microswitch which in turn feeds a signal t the movable component 1 to 6 and that component i accordingly stepped along the race track as hereinbefor described.
It is to be mentioned that this ball feed device can b modified. It can for example be manually driven instead o power driven.
The apparatus may be arranged such that if no coins have bee inserted in any of the coin slots of the play tables, th indicator 42 may be stationary, and is only started when th first coin is inserted to enable a participant to play th game so that there will be a count down from initiation o operation of the apparatus to commence a game, to the actua time of commencement. When the count down starts, the "wai for starters bell" sections of display panel 56 may b illuminated. During the countdown, there may be certai voice over effects. Specifically, there may be a announcement that the race is about to begin, in order t attract other players, and when the race does commence, th voice over may say for example "They're off" indicating th start of the race, to increase excitement of the players, when the count down has been completed and the warning bel rings, the "flip the ball to score" section of display pane 56 will be illuminated as will the "GAME IN PROGRESS" sectio panel 58. The game takes place as described by th participants manipulating the flippers 40 to control th balls to fall through the table scoring apertures. When th race has been won, the name of the winner remains illuminate and flashes in each of the display panels at the top end o the table, and during play the pay-out which is anticipated is indicated. The winner is of course paid with this amount. The indicator may be caused to travel at different speeds. For example if all play tables are activated, the indicator hand 44 may sweep quickly across the clock to the start position. The bell rings when the race has been won, and there is a slight delay whilst pay-out takes place and after pay-out, all horses are returned to the start line. The pay-out slot for each table is indicated in Fig. 4 by reference numeral 90.
There preferably also is a display region provided to enable the player to see how many credits he has left should it be that he has inserted in the coin slot more money than that required to play one game.
In an alternative arrangement, the operating locations are defined by slot machines.
In this case the operation of the slot machines for example by pull handles or buttons controls the movement of the models. Each slot machine may be an independently playable unit having its own wins as might any conventional slot machine, but it will also be linked into the models to cause them to be moved when any one of particular combinations of symbols is displayed on the slot machine display window. This arrangement can further enhance player participation, because the player will play the slot machine normally and independently of the other slot machines, but will also be involved in a collective race with the other players, providing considerably enhanced play value. Additionally, the pay-out for winning the race, which can be considered to be a "race jackpot" can be increased depending upon the extent to which the individual slot machines are played. If this jackpot is displayed, then it will increase excitement for the players, and the players will be very much incline to participate in play on the slot machines in having thi double possibility for a win. Even if one of the models i particularly far advanced along the track, players will stil be induced to play those slot machines where th corresponding models are not so well advanced along the trac especially if some combinations which are displayed in th slot machine windows propel the models further along th track than others and indeed one combination of symbols ma be arranged to propel the corresponding model from the star to the finish line in one movement in which case it coul overtake all of the other models, and so on. Therefore man combinations are possible by interlinking the slot machine with the model movements to provide a race win as well a individual wins on the slot machine. The slot machine an model race functions can be interlinked by appropriat electrical and solid state coupling arrangements.

Claims

1. Gaming and/or amusement apparatus playable by a number of participants, and the play of which involves the progression from a starting point or location (S) to a finishing point or location (F), characterised in that the apparatus comprises a number of play mechanisms (26-40) which are coin or token operated, and the arrangement is that one participant plays at one mechanism, and wherein the mechanisms are inter¬ connected so that the pay out to the winning participant is increased dependent upon the number of players.
2. Apparatus according to Claim 1, characterised in that each mechanism 26-40 is of the type involving the propelling of a ball (68) over a play surface (26) which inclines upwardly away from the player with the object of causing the ball to fall through "scoring" apertures (1,2,3) in the play surface.
3. Apparatus according to claim 2, characterised in that each mechanism has ball propelling flippers (52,54) by which the player propels the ball (68) over the surface (26).
4. Apparatus according to claim 2 or 3, characterised in that the surface (26) has a ball return aperture (48) through which the ball (68) falls when the player fails to cause it to pass through a "scoring" aperture (1,2,3), and the mechanism includes a drive (72-84) to cause another ball (68) to be delivered from the top of the surface (26) to be propelled by the player.
5. Apparatus according to claim 4, characterised in that the drive (72-84) comprises a power drive including a motor (76) which operates an eccentric linkage (72-74, 80, 82) which in turn pushes, when the ball (68) falls through the ball return aperture (48) or a scoring aperture (1,2,3), a row of the balls (68), of which the returned ball (68) if in firs in the row, under the play surface (26) so that a ball (68) is delivered over the surface (68) from the top thereof t the player.
6. Apparatus according to claim 5, characterised in that th row of balls (68) is contained in a tube structure (66) defined by wire rods (66A) and hoops (66B).
7. Apparatus according to claim 1 or 2, characterised in that the apparatus comprises a number of movable components (1-6), one for each player, which are adapted to move along tracks (12-20) from a starting line (S) to a finishing line (F) dependent upon the skill of the player in operating his pla mechanism (26-40), the arrangement being that the first player who causes his component to reach the finishing line (F) is the winner.
8. Apparatus according to any preceding claim, characterised in that the apparatus has an indicator (42) to indicate when play is about to commence, in order to attract passers-by.
9. Apparatus according to claim 8, characterised in that the indicator (42) comprises a clock face (42) and a hand (44) which sweeps the clock face (42) as soon as one player has inserted a coin or token in order to play the game, the apparatus being set to commence when the said hand (44) reaches the twelve o'clock position, and as it approaches said position, the apparatus indicates visually and/or audibly that play is about to commence so that other players can join in before the said position is reached.
10. Apparatus according to claim 9, characterised in that the hand (44) sweeps the clock face at a faster rate the more players have put coins or tokens in the play mechanism.
11. Apparatus according to any preceding claim, characterised in that the apparatus has a display means (64) which indicates to passers-by the level of the pay out to the winner of each game.
12. Apparatus according to claim 11, characterised in that the said display means (64) comprises a display window (64) on each mechanism.
13. A gaming and/or amusement play table comprising a play surface 26 which slopes downwardly from a far end to a near end at which the player is located, and over which the player propels balls 68 or cuases balls 68 to be propelled, with the objective of causing the balls to fall through winning apertures in the surface 26, characterised by a ball feed arrangement comprising a storage tube means 66 located under the play surface filled with the balls 68, a discharge aperture 46 located one end of the tube means 66 and from which a ball 68 is discharged to the player for play, a receiving location X at the other end of the tube means 66 for receiving a ball 68 after play of same, and an actuating device 72-84 by which the row of balls 68, after the ball 68 which has been played has located in location X, can be moved to cause the leading ball 68 to be discharged from the discharge aperture 46 for play.
14. A table according to claim 13, characterised in that the actuating device is power actuated by an electric motor 72.
15. A table according to claim 13 or 14, characterised in that the tube means 66 is made of wire rods 66A and wire hoops 66B.
16. A table according to claim 13, 14 or 15, characterised in that the discharge aperture 46 is located at the top end of the surface 26 so that the ball 68 discharged therefrom rolls down the surface 26 to the player.
PCT/GB1996/000288 1995-02-16 1996-02-09 Game machine for a number of players WO1996025725A2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU46313/96A AU4631396A (en) 1995-02-16 1996-02-09 Game machine for a number of players

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GBGB9503056.5A GB9503056D0 (en) 1995-02-16 1995-02-16 Improvements relating to gaming and amusement apparatus
GB9503056.5 1995-02-16

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WO1996025725A3 WO1996025725A3 (en) 1996-11-14

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FR2762419A1 (en) * 1997-04-22 1998-10-23 Christian Tabart DEVICE FOR ESTABLISHING THE RANKING OF PLAYERS OF A GAME, SUCH AS BABY-FOOT
WO1998051384A1 (en) * 1997-05-09 1998-11-19 Aristocrat Leisure Industries Pty. Ltd. A competitive arcade gaming system
WO1999056843A1 (en) * 1998-05-07 1999-11-11 TABART, Frédéric Device for grading players in a game, such as baby-foot
EP1024464A1 (en) * 1999-01-26 2000-08-02 Atronic International Casino Technology Distribution GmbH Method of operating a gaming machine
AU752964B2 (en) * 1997-05-09 2002-10-03 Aristocrat Technologies Australia Pty Limited A competitive arcade gaming system
WO2007006083A1 (en) * 2005-07-08 2007-01-18 Ian Alexander Mackay A game
WO2009031889A1 (en) * 2007-09-03 2009-03-12 Gaming Support B.V. System for rendering and storing the number of persons present in a building, such as a casino
US20090275392A1 (en) * 2008-04-30 2009-11-05 Bally Technologies, Inc. Encouraging multiple player participation in primary or secondary bonus games
US9092930B2 (en) 2007-11-09 2015-07-28 Igt Gaming system and method for providing purchasable bonus opportunities
US9437081B2 (en) 2008-11-13 2016-09-06 Igt Gaming system and method for providing a community bonus event
US9619970B2 (en) 2007-08-06 2017-04-11 Igt Gaming system and method providing a group bonus event for linked gaming devices
US10169957B2 (en) 2014-02-13 2019-01-01 Igt Multiple player gaming station interaction systems and methods
US10467855B2 (en) 2017-06-01 2019-11-05 Igt Gaming system and method for modifying persistent elements

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US9552686B2 (en) 2005-09-02 2017-01-24 Igt Video and mechanical spinning bonus wheel
US7950993B2 (en) 2006-11-08 2011-05-31 Igt Gaming system and method providing an interactive game with automatic wagers
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Cited By (17)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
FR2762419A1 (en) * 1997-04-22 1998-10-23 Christian Tabart DEVICE FOR ESTABLISHING THE RANKING OF PLAYERS OF A GAME, SUCH AS BABY-FOOT
EP0873771A1 (en) * 1997-04-22 1998-10-28 Christian Tabart Device for establishing a placement of players of a game such as table football
WO1998051384A1 (en) * 1997-05-09 1998-11-19 Aristocrat Leisure Industries Pty. Ltd. A competitive arcade gaming system
AU752964B2 (en) * 1997-05-09 2002-10-03 Aristocrat Technologies Australia Pty Limited A competitive arcade gaming system
WO1999056843A1 (en) * 1998-05-07 1999-11-11 TABART, Frédéric Device for grading players in a game, such as baby-foot
EP1024464A1 (en) * 1999-01-26 2000-08-02 Atronic International Casino Technology Distribution GmbH Method of operating a gaming machine
AU758974B2 (en) * 1999-01-26 2003-04-03 Spielo International Germany Gmbh Method for operating a coin actuated entertainment automat
WO2007006083A1 (en) * 2005-07-08 2007-01-18 Ian Alexander Mackay A game
US9619970B2 (en) 2007-08-06 2017-04-11 Igt Gaming system and method providing a group bonus event for linked gaming devices
WO2009031889A1 (en) * 2007-09-03 2009-03-12 Gaming Support B.V. System for rendering and storing the number of persons present in a building, such as a casino
US9092930B2 (en) 2007-11-09 2015-07-28 Igt Gaming system and method for providing purchasable bonus opportunities
US20090275392A1 (en) * 2008-04-30 2009-11-05 Bally Technologies, Inc. Encouraging multiple player participation in primary or secondary bonus games
US9437081B2 (en) 2008-11-13 2016-09-06 Igt Gaming system and method for providing a community bonus event
US9928692B2 (en) 2008-11-13 2018-03-27 Igt Gaming system and method for providing a community bonus event
US10438447B2 (en) 2008-11-13 2019-10-08 Igt Gaming system and method for providing a community bonus event
US10169957B2 (en) 2014-02-13 2019-01-01 Igt Multiple player gaming station interaction systems and methods
US10467855B2 (en) 2017-06-01 2019-11-05 Igt Gaming system and method for modifying persistent elements

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AU4631396A (en) 1996-09-04
WO1996025725A3 (en) 1996-11-14
GB9503056D0 (en) 1995-04-05

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