US20090045578A1 - Multimedia basketball machine composite structure - Google Patents

Multimedia basketball machine composite structure Download PDF

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Publication number
US20090045578A1
US20090045578A1 US11/889,459 US88945907A US2009045578A1 US 20090045578 A1 US20090045578 A1 US 20090045578A1 US 88945907 A US88945907 A US 88945907A US 2009045578 A1 US2009045578 A1 US 2009045578A1
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United States
Prior art keywords
multimedia
basketball machine
basketball
player
composite structure
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/889,459
Inventor
Chia-Ping Wang
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Individual
Original Assignee
Individual
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Individual filed Critical Individual
Priority to US11/889,459 priority Critical patent/US20090045578A1/en
Publication of US20090045578A1 publication Critical patent/US20090045578A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/06Games simulating outdoor ball games, e.g. hockey or football
    • A63F7/0604Type of ball game
    • A63F7/0612Basketball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B24/00Electric or electronic controls for exercising apparatus of preceding groups; Controlling or monitoring of exercises, sportive games, training or athletic performances
    • A63B24/0003Analysing the course of a movement or motion sequences during an exercise or trainings sequence, e.g. swing for golf or tennis
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/0071Training appliances or apparatus for special sports for basketball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0605Decision makers and devices using detection means facilitating arbitration
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0647Visualisation of executed movements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/05Image processing for measuring physical parameters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B2220/00Measuring of physical parameters relating to sporting activity
    • A63B2220/80Special sensors, transducers or devices therefor
    • A63B2220/806Video cameras
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/02Games or sports accessories not covered in groups A63B1/00 - A63B69/00 for large-room or outdoor sporting games
    • A63B71/022Backstops, cages, enclosures or the like, e.g. for spectator protection, for arresting balls
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0616Means for conducting or scheduling competition, league, tournaments or rankings
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/34Other devices for handling the playing bodies, e.g. bonus ball return means
    • A63F2007/341Ball collecting devices or dispensers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays
    • A63F2009/2458LCD's
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays
    • A63F2009/246Computer generated or synthesized image
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • A63F2009/2476Speech or voice synthesisers, e.g. using a speech chip
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/247Output devices audible, e.g. using a loudspeaker
    • A63F2009/2477Tone generators, oscillators
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F7/00Indoor games using small moving playing bodies, e.g. balls, discs or blocks
    • A63F7/22Accessories; Details
    • A63F7/30Details of the playing surface, e.g. obstacles; Goal posts; Targets; Scoring or pocketing devices; Playing-body-actuated sensors, e.g. switches; Tilt indicators; Means for detecting misuse or errors
    • A63F7/305Goal posts; Winning posts for rolling-balls
    • A63F7/3065Electric
    • A63F7/307Electric with a score counter

Definitions

  • the art of the present invention provides a multimedia basketball machine composite structure, wherein a basketball machine is equipped with a camera device and a multimedia device.
  • Basketball machines of prior art are structure from a basketball machine, a basketball frame, a scoreboard and a processing device, and although the processing device of the basketball machine is able to control the swinging motion and displacement of the basket frame according to ranking of the player, and includes the scoreboard to display the performance of players, however, prior art basketball machines do not provide functionality to interact with players. Furthermore, although prior art basketball machines enable players to stretch the bones and muscles, however, they lack the feature to attract players to stay and play the machine for extended periods of time.
  • the art of the present invention provides a multimedia basketball machine composite structure, wherein a basketball machine is equipped with a camera device and a multimedia device. Moreover, the present invention is able to film and record video of the player interacting with the basketball machine, and enables interaction between prompts on a screen and the player, as well as providing effectiveness of animation and advertising.
  • FIG. 1 shows an elevational view of the present invention.
  • FIG. 2 shows a perspective view of the present invention.
  • FIG. 3 shows an elevational view depicting an embodiment of the present invention.
  • the present invention provides a multimedia basketball machine composite structure, as depicted in FIG. 1 and FIG. 2 , comprising a basketball machine A, a digital camera device B and a multimedia device C, wherein the multimedia device C comprises a screen C 1 , loudspeaker devices C 2 and a processing device C 3 .
  • the digital camera device B is installed at an angle to enable filming video of a player.
  • the camera device B is able to transmit the filmed video to the processing device C 3 of the multimedia device C for processing, thereby enabling the video to be displayed on the screen C 1 .
  • Settings within the processing device C 3 enable the multimedia device C to use the screen C 1 to display commands and for the loudspeaker devices C 2 to emit electronic sound effects to interact with the player.
  • FIG. 2 and FIG. 3 show an embodiment of the multimedia basketball machine composite structure as provided by the present invention, wherein when the basketball machine A is used in single person mode, the player stands at the front of the basketball machine A and starts shooting baskets after the basketball machine A comes into operation.
  • the digital camera device B installed in the basketball machine A is able to film the player as he or she shoots baskets, and through settings of the processing device C 3 , the multimedia device C installed in one side of the basketball machine A can provide different responses and instructions according to the actions of the player shooting baskets.
  • animation can be played on the screen C 1 of the multimedia device C, and the loudspeaker devices C 2 of the multimedia device C are able to broadcast electronic sounds or music, thereby increasing the effectiveness to bring thrill and excitement to the game in addition to the digital camera device B being able to film and record the thrilling segment of interaction between the player and the basketball machine A.
  • a connection between the basketball machines A can be achieved through settings of the processing devices C 3 , thereby enabling the players to cooperate or compete with each other.
  • video of the players filmed by the digital camera device B can be arranged to produce a ranking chart, thereby further increasing the recreation value of the present invention.
  • the processing device C 3 installed in the multimedia device C can be set to play animation and advertisements, thereby enabling the basketball machine A to provide viewing worth watching when idle, and thus increasing economic benefit of the basketball machine A.

Abstract

The present invention provides a multimedia basketball machine composite structure, consisting of a multimedia device and a digital camera device installed in a basketball machine. The multimedia device includes a processing device, a screen and loudspeaker devices. A player is able to interact with the basketball machine according to prompts from the multimedia device, and the digital camera device is able to film and record the segment of interaction between the player and the basketball machine. Moreover, the filmed video can be played back through the multimedia device, thereby creating effectiveness for interaction between the player and the basketball machine. The video of the players filmed by the digital camera device can be arranged to produce a ranking chart. Furthermore, the basketball machines can be connected for multiple player mode, thereby enabling players to cooperate or compete with each other, and thus further increasing recreation effectiveness.

Description

    BACKGROUND OF THE INVENTION
  • (a) Field of the Invention
  • The art of the present invention provides a multimedia basketball machine composite structure, wherein a basketball machine is equipped with a camera device and a multimedia device.
  • (b) Description of the Prior Art
  • Basketball machines of prior art are structure from a basketball machine, a basketball frame, a scoreboard and a processing device, and although the processing device of the basketball machine is able to control the swinging motion and displacement of the basket frame according to ranking of the player, and includes the scoreboard to display the performance of players, however, prior art basketball machines do not provide functionality to interact with players. Furthermore, although prior art basketball machines enable players to stretch the bones and muscles, however, they lack the feature to attract players to stay and play the machine for extended periods of time.
  • SUMMARY OF THE INVENTION
  • The art of the present invention provides a multimedia basketball machine composite structure, wherein a basketball machine is equipped with a camera device and a multimedia device. Moreover, the present invention is able to film and record video of the player interacting with the basketball machine, and enables interaction between prompts on a screen and the player, as well as providing effectiveness of animation and advertising.
  • To enable a further understanding of said objectives and the technological methods of the invention herein, a brief description of the drawings is provided below followed by a detailed description of the preferred embodiments.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • FIG. 1 shows an elevational view of the present invention.
  • FIG. 2 shows a perspective view of the present invention.
  • FIG. 3 shows an elevational view depicting an embodiment of the present invention.
  • DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • The present invention provides a multimedia basketball machine composite structure, as depicted in FIG. 1 and FIG. 2, comprising a basketball machine A, a digital camera device B and a multimedia device C, wherein the multimedia device C comprises a screen C1, loudspeaker devices C2 and a processing device C3. The digital camera device B is installed at an angle to enable filming video of a player. Moreover, the camera device B is able to transmit the filmed video to the processing device C3 of the multimedia device C for processing, thereby enabling the video to be displayed on the screen C1. Settings within the processing device C3 enable the multimedia device C to use the screen C1 to display commands and for the loudspeaker devices C2 to emit electronic sound effects to interact with the player.
  • Referring to FIG. 2 and FIG. 3, which show an embodiment of the multimedia basketball machine composite structure as provided by the present invention, wherein when the basketball machine A is used in single person mode, the player stands at the front of the basketball machine A and starts shooting baskets after the basketball machine A comes into operation. The digital camera device B installed in the basketball machine A is able to film the player as he or she shoots baskets, and through settings of the processing device C3, the multimedia device C installed in one side of the basketball machine A can provide different responses and instructions according to the actions of the player shooting baskets. Moreover, animation can be played on the screen C1 of the multimedia device C, and the loudspeaker devices C2 of the multimedia device C are able to broadcast electronic sounds or music, thereby increasing the effectiveness to bring thrill and excitement to the game in addition to the digital camera device B being able to film and record the thrilling segment of interaction between the player and the basketball machine A.
  • Furthermore, if there are many players playing the basketball machines A at the same time and wish to be connected, then a connection between the basketball machines A can be achieved through settings of the processing devices C3, thereby enabling the players to cooperate or compete with each other. Moreover, video of the players filmed by the digital camera device B can be arranged to produce a ranking chart, thereby further increasing the recreation value of the present invention.
  • When there is no player using the basketball machine A, the processing device C3 installed in the multimedia device C can be set to play animation and advertisements, thereby enabling the basketball machine A to provide viewing worth watching when idle, and thus increasing economic benefit of the basketball machine A.
  • In order to better explicitly disclose advancement and practicability of the present invention, a comparison with prior art is described hereinafter:
  • Shortcomings of Prior Art
  • 1. Deficient in interactive effectiveness.
  • 2. Unable to attract players to stay and play the machine for extended periods of time.
  • Advantages of the Present Invention
  • 1. Provided with interactive amusement.
  • 2. Provided with effectiveness to film and record video of players shooting baskets.
  • 3. Able to play animation and advertisements, thereby increasing economic benefit and providing viewing worth watching.
  • 4. Provided with advancement and practicability.
  • 5. Enhances commercial competitiveness.
  • In conclusion, the present invention in overcoming structural shortcomings of prior art has assuredly achieved effectiveness of anticipated advancement, and, moreover, is easily understood by persons unfamiliar with related art. Furthermore, contents of the present invention have not been publicly disclosed prior to this application, and practicability and advancement of the present invention clearly comply with essential elements as required for a new patent application. Accordingly, a new patent application is proposed herein.
  • It is of course to be understood that the embodiments described herein are merely illustrative of the principles of the invention and that a wide variety of modifications thereto may be effected by persons skilled in the art without departing from the spirit and scope of the invention as set forth in the following claims.

Claims (5)

1. A multimedia basketball machine composite structure, comprising a multimedia device, a digital camera device and a basketball machine, wherein the multimedia device and the digital camera device installed in the basketball machine enable a player to interact with the basketball machine, thereby achieving effectiveness to enable the player to gain pleasure from multiple aspects.
2. The multimedia basketball machine composite structure according to claim 1, wherein the multimedia device is able to play animation, and creates a vivid feeling of live presence.
3. The multimedia basketball machine composite structure according to claim 1, wherein the multimedia device is able to broadcast advertisements and various types of information, thereby enabling the basketball machine to produce economic benefit.
4. The multimedia basketball machine composite structure according to claim 1, wherein the digital camera device is able to use recorded video of a player to produce a ranking chart.
5. The multimedia basketball machine composite structure according to claim 1, wherein the multimedia device comprises a screen, loudspeaker devices and a processing device.
US11/889,459 2007-08-13 2007-08-13 Multimedia basketball machine composite structure Abandoned US20090045578A1 (en)

Priority Applications (1)

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US11/889,459 US20090045578A1 (en) 2007-08-13 2007-08-13 Multimedia basketball machine composite structure

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105288976A (en) * 2015-11-06 2016-02-03 祁国祥 Exercise training equipment
US20170151493A1 (en) * 2015-11-30 2017-06-01 Chunfang LUO Control device and method for intelligent basketball shooting machine
CN111840977A (en) * 2019-04-24 2020-10-30 宝凯电子企业股份有限公司 Pitching machine and control method thereof
US11400355B1 (en) 2019-06-07 2022-08-02 Shoot-A-Way, Inc. Basketball launching device with a camera for detecting made shots
CN115394015A (en) * 2022-08-26 2022-11-25 湖南影嘉信息科技有限公司 Novel basketball shooting machine transformation device and control method thereof
US11577146B1 (en) 2019-06-07 2023-02-14 Shoot-A-Way, Inc. Basketball launching device with off of the dribble statistic tracking
US11712610B1 (en) 2023-01-11 2023-08-01 Shoot-A-Way, Inc. Ultrasonic shots-made detector for basketball launching device

Citations (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5035423A (en) * 1990-06-05 1991-07-30 Arciniega Richard J Basketball training facility
US6536770B1 (en) * 2000-08-31 2003-03-25 P & P Idea Co., Ltd. Intelligent basketball game assembly
US20050143154A1 (en) * 2003-04-15 2005-06-30 Bush James R. Method of engaging in basketball shooting contest from different locations
US6918591B2 (en) * 2001-08-31 2005-07-19 D'amico Karl Adjustable basketball system and method
US7182704B2 (en) * 2003-12-10 2007-02-27 Avery Levy Automated ball game training and playing system
US20090115135A1 (en) * 2006-07-06 2009-05-07 Bianco Leonard D Tabletop Basketball Game

Patent Citations (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US5035423A (en) * 1990-06-05 1991-07-30 Arciniega Richard J Basketball training facility
US6536770B1 (en) * 2000-08-31 2003-03-25 P & P Idea Co., Ltd. Intelligent basketball game assembly
US6918591B2 (en) * 2001-08-31 2005-07-19 D'amico Karl Adjustable basketball system and method
US20050143154A1 (en) * 2003-04-15 2005-06-30 Bush James R. Method of engaging in basketball shooting contest from different locations
US7182704B2 (en) * 2003-12-10 2007-02-27 Avery Levy Automated ball game training and playing system
US7361104B2 (en) * 2003-12-10 2008-04-22 Avery Levy Automated ball game training and playing system
US20090115135A1 (en) * 2006-07-06 2009-05-07 Bianco Leonard D Tabletop Basketball Game

Cited By (8)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105288976A (en) * 2015-11-06 2016-02-03 祁国祥 Exercise training equipment
US20170151493A1 (en) * 2015-11-30 2017-06-01 Chunfang LUO Control device and method for intelligent basketball shooting machine
US10265611B2 (en) * 2015-11-30 2019-04-23 Chunfang LUO Control device and method for intelligent basketball shooting machine
CN111840977A (en) * 2019-04-24 2020-10-30 宝凯电子企业股份有限公司 Pitching machine and control method thereof
US11400355B1 (en) 2019-06-07 2022-08-02 Shoot-A-Way, Inc. Basketball launching device with a camera for detecting made shots
US11577146B1 (en) 2019-06-07 2023-02-14 Shoot-A-Way, Inc. Basketball launching device with off of the dribble statistic tracking
CN115394015A (en) * 2022-08-26 2022-11-25 湖南影嘉信息科技有限公司 Novel basketball shooting machine transformation device and control method thereof
US11712610B1 (en) 2023-01-11 2023-08-01 Shoot-A-Way, Inc. Ultrasonic shots-made detector for basketball launching device

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