US20070287537A1 - Video game unit capable of simulating a real state of car racing - Google Patents

Video game unit capable of simulating a real state of car racing Download PDF

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Publication number
US20070287537A1
US20070287537A1 US11/407,069 US40706906A US2007287537A1 US 20070287537 A1 US20070287537 A1 US 20070287537A1 US 40706906 A US40706906 A US 40706906A US 2007287537 A1 US2007287537 A1 US 2007287537A1
Authority
US
United States
Prior art keywords
video game
game unit
steering wheel
simulating
real state
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Abandoned
Application number
US11/407,069
Inventor
Hszang-Tang Yu
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Sysgration Ltd
Original Assignee
Sysgration Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Sysgration Ltd filed Critical Sysgration Ltd
Priority to US11/407,069 priority Critical patent/US20070287537A1/en
Assigned to SYSGRATION LTD. reassignment SYSGRATION LTD. ASSIGNMENT OF ASSIGNORS INTEREST (SEE DOCUMENT FOR DETAILS). Assignors: YU, HSZANG-TANG
Publication of US20070287537A1 publication Critical patent/US20070287537A1/en
Abandoned legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/22Setup operations, e.g. calibration, key configuration or button assignment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8017Driving on land or water; Flying

Definitions

  • the present invention relates to a video game unit, and more particularly to a video game unit capable of simulating a real state of car racing through easy operation to increase the fun of playing on the video game unit.
  • a steering wheel 10 provided on a control console 12 of the video game unit, as shown in FIG. 1 .
  • the control console 12 could be connected via a connector 14 provided thereon to a host of a commercially available video game unit, such as PS1, PS2, Nintendo, and XBOX of Microsoft®, or a home computer, so that a player could manipulate the steering wheel 10 to control a racing car built in a game played on the video game unit.
  • a commercially available video game unit such as PS1, PS2, Nintendo, and XBOX of Microsoft®
  • To control the racing car in the game via the steering wheel 10 is much more realistic and stimulating than using a key pad.
  • the video game unit would eventually fail to satisfy the player due to lack of an exciting and stimulating real state of car racing.
  • a primary object of the present invention is to provide a video game unit capable of simulating a real state of car racing, on a control console of which, there are provided with fans to produce airflows just like in a real car racing.
  • Another object of the present invention is to provide a video game unit capable of simulating a real state of car racing, in a control console of which, there is provided a control chip for controlling a rotary speed of fans provided on the control console.
  • a further object of the present invention is to provide a video game unit capable of simulating a real state of car racing, on a control console of which, there are provided fans, and the fans could be controlled by a control chip in the control console to produce cold or hot airflows.
  • the video game unit capable of simulating a real state of car racing includes a control console, on which there are provided a steering wheel, a plurality of control keys located on the steering wheel for controlling the speed or brake of a racing car built in a game played on the video game unit, an extended connector for communicating the control console with a host of the video game unit or a computer to transmit control signals, and two fans located at two sides of the steering wheel.
  • a control console on which there are provided a steering wheel, a plurality of control keys located on the steering wheel for controlling the speed or brake of a racing car built in a game played on the video game unit, an extended connector for communicating the control console with a host of the video game unit or a computer to transmit control signals, and two fans located at two sides of the steering wheel.
  • FIG. 1 is a perspective view of a conventional control console of a video game unit
  • FIG. 2 is a perspective view of a control console of a video game unit capable of simulating a real state of car racing according to a first embodiment of the present invention.
  • FIGS. 3 and 4 are perspective views showing a control console of a video game unit capable of simulating a real state of car racing according to a second embodiment of the present invention.
  • FIG. 2 in which a control console 16 for a video game unit capable of simulating a real state of car racing according to a first embodiment of the present invention is shown.
  • the control console 16 is provided with a steering wheel 18 , on which a plurality of control keys 20 are provided. Via a control chip (not shown) in the control console 16 , the control keys 20 may be used to control two fans 22 located at two lateral sides of the control console 16 .
  • An extended connector 24 is provided on the control console 16 for transmitting signals between the control console 16 and a host of the video game unit.
  • the control chip When an acceleration key in the control keys 20 is pushed, the racing car in the game is linearly accelerated. At this point, the control chip would send a signal to the two fans 22 , so that an external power supply 26 connected to the control console 16 supplies power to the two fans 22 for the fans 22 to turn and produce airflows, creating a real state of car racing.
  • FIGS. 3 and 4 show a control console 16 of the video game unit capable of simulating a real state of car racing according to a second embodiment of the present invention.
  • the control chip when the steering wheel 18 is turned left, the control chip will receive a signal of turning left, and further transmits the signal to the left fan 22 for the same to rotate and produce airflows, which creates a state just like in a real racing car.
  • the control chip when the steering wheel 18 is turned right, the control chip will receive a signal of turning right, and further transmits the signal to the right fan 22 for the same to rotate and produce airflows.

Abstract

A video game unit capable of simulating a real state of car racing includes a control console, on which there are provided a steering wheel, a plurality of control keys located on the steering wheel for controlling the acceleration or brake of a racing car built in a game played on the video game unit, an extended connector for communicating the control console with a host of the video game unit or a computer, and two fans located at two sides of the steering wheel. When an acceleration key is pushed, or when the steering wheel is turned, the fans are caused to produce airflows to simulate a real state of car racing.

Description

    FIELD OF THE INVENTION
  • The present invention relates to a video game unit, and more particularly to a video game unit capable of simulating a real state of car racing through easy operation to increase the fun of playing on the video game unit.
  • BACKGROUND OF THE INVENTION
  • In a conventional video game unit for car racing game, there is included a steering wheel 10 provided on a control console 12 of the video game unit, as shown in FIG. 1. The control console 12 could be connected via a connector 14 provided thereon to a host of a commercially available video game unit, such as PS1, PS2, Nintendo, and XBOX of Microsoft®, or a home computer, so that a player could manipulate the steering wheel 10 to control a racing car built in a game played on the video game unit. To control the racing car in the game via the steering wheel 10 is much more realistic and stimulating than using a key pad. However, it is still very monotonous to manipulate the racing car in the game simply using the steering wheel 10 over a prolonged time. The video game unit would eventually fail to satisfy the player due to lack of an exciting and stimulating real state of car racing.
  • It is therefore tried by the inventor to develop a video game unit capable of simulating a real state of car racing to eliminate the drawback existed in the conventional video game unit.
  • SUMMARY OF THE INVENTION
  • A primary object of the present invention is to provide a video game unit capable of simulating a real state of car racing, on a control console of which, there are provided with fans to produce airflows just like in a real car racing.
  • Another object of the present invention is to provide a video game unit capable of simulating a real state of car racing, in a control console of which, there is provided a control chip for controlling a rotary speed of fans provided on the control console.
  • A further object of the present invention is to provide a video game unit capable of simulating a real state of car racing, on a control console of which, there are provided fans, and the fans could be controlled by a control chip in the control console to produce cold or hot airflows.
  • To achieve the above and other objects, the video game unit capable of simulating a real state of car racing according to the present invention includes a control console, on which there are provided a steering wheel, a plurality of control keys located on the steering wheel for controlling the speed or brake of a racing car built in a game played on the video game unit, an extended connector for communicating the control console with a host of the video game unit or a computer to transmit control signals, and two fans located at two sides of the steering wheel. When an acceleration control key is pushed, or when the steering wheel is turned, the fans are caused to turn and produce airflows to simulate a real state of car racing, so as to create an exciting and stimulating feeling during play.
  • BRIEF DESCRIPTION OF THE DRAWINGS
  • The structure and the technical means adopted by the present invention to achieve the above and other objects can be best understood by referring to the following detailed description of the preferred embodiments and the accompanying drawings, wherein FIG. 1 is a perspective view of a conventional control console of a video game unit;
  • FIG. 2 is a perspective view of a control console of a video game unit capable of simulating a real state of car racing according to a first embodiment of the present invention; and
  • FIGS. 3 and 4 are perspective views showing a control console of a video game unit capable of simulating a real state of car racing according to a second embodiment of the present invention.
  • DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
  • Please refer to FIG. 2, in which a control console 16 for a video game unit capable of simulating a real state of car racing according to a first embodiment of the present invention is shown. The control console 16 is provided with a steering wheel 18, on which a plurality of control keys 20 are provided. Via a control chip (not shown) in the control console 16, the control keys 20 may be used to control two fans 22 located at two lateral sides of the control console 16. An extended connector 24 is provided on the control console 16 for transmitting signals between the control console 16 and a host of the video game unit. With the steering wheel 18, a user could manipulate a racing car built in a game played on the video game unit. When an acceleration key in the control keys 20 is pushed, the racing car in the game is linearly accelerated. At this point, the control chip would send a signal to the two fans 22, so that an external power supply 26 connected to the control console 16 supplies power to the two fans 22 for the fans 22 to turn and produce airflows, creating a real state of car racing.
  • FIGS. 3 and 4 show a control console 16 of the video game unit capable of simulating a real state of car racing according to a second embodiment of the present invention. In the second embodiment, when the steering wheel 18 is turned left, the control chip will receive a signal of turning left, and further transmits the signal to the left fan 22 for the same to rotate and produce airflows, which creates a state just like in a real racing car. Similarly, when the steering wheel 18 is turned right, the control chip will receive a signal of turning right, and further transmits the signal to the right fan 22 for the same to rotate and produce airflows.
  • It is also possible to push a proper control key 20 for the fans 22 to produce cold or hot airflows, so as to produce a much more stimulating feeling.
  • The present invention has been described with some preferred embodiments thereof and it is understood that many changes and modifications in the described embodiments can be carried out without departing from the scope and the spirit of the invention that is intended to be limited only by the appended claims.

Claims (6)

1. A video game unit capable of simulating a real state of car racing, comprising a control console;
said control console being provided with a steering wheel, a plurality of control keys located on said steering wheel, at least two fans locates at two lateral sides of said steering wheel, and a control chip located in said control console;
whereby said fans are rotated at different speeds under control of said control chip by pushing different control keys on said steering wheel.
2. The video game unit capable of simulating a real state of car racing as claimed in claim 1, wherein one of said control keys is an acceleration key, and pushing of said acceleration key to actuate a linear acceleration of a racing car built in a game played on said video game unit would cause said two fans to rotate at the same time.
3. The video game unit capable of simulating a real state of car racing as claimed in claim 1, wherein when said steering wheel is turned right, one of said two fans located at the right side of said steering wheel is caused to rotate.
4. The video game unit capable of simulating a real state of car racing as claimed in claim 1, wherein when said steering wheel is turned left, one of said two fans located at the left side of said steering wheel is caused to rotate.
5. The video game unit capable of simulating a real state of car racing as claimed in claim 1, wherein said control console includes an extended connector for transmitting signals between said control console and a host of said video game unit.
6. The video game unit capable of simulating a real state of car racing as claimed in claim 1, wherein said fans is controlled by said control chip to produce cold or hot airflows depending on a weather condition in the background of a game played on said video game unit.
US11/407,069 2006-04-20 2006-04-20 Video game unit capable of simulating a real state of car racing Abandoned US20070287537A1 (en)

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US11/407,069 US20070287537A1 (en) 2006-04-20 2006-04-20 Video game unit capable of simulating a real state of car racing

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Application Number Priority Date Filing Date Title
US11/407,069 US20070287537A1 (en) 2006-04-20 2006-04-20 Video game unit capable of simulating a real state of car racing

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Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US20080060861A1 (en) * 2006-09-12 2008-03-13 Andrew Baur Entertainment vehicle that simulates a vehicle with an internal combustion engine and multiple gear ratios
US8145382B2 (en) 2005-06-17 2012-03-27 Greycell, Llc Entertainment system including a vehicle
US8366547B2 (en) 2010-12-06 2013-02-05 Ignite Game Technologies, Inc. Racing car wheel and controls for use in a multimedia interactive environment
USD777022S1 (en) * 2015-03-12 2017-01-24 Popsockets Llc Device clip
US9770663B2 (en) 2014-03-24 2017-09-26 James Curtis Wilkins Computerized car racing game system

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US3261912A (en) * 1965-04-08 1966-07-19 Gen Precision Inc Simulated viewpoint displacement apparatus
US4978300A (en) * 1989-03-16 1990-12-18 Bernard Fried Racing Enterprises High performance motorcycle simulator
US5462503A (en) * 1993-02-02 1995-10-31 Cybergear, Inc. Interactive exercise apparatus
US5865624A (en) * 1995-11-09 1999-02-02 Hayashigawa; Larry Reactive ride simulator apparatus and method
US5868573A (en) * 1994-08-15 1999-02-09 Kerby; Robert Anthony Vehicle control simulator
US5989123A (en) * 1994-05-20 1999-11-23 Sega Enterprises, Ltd. Steering wheel control apparatus for a television game machine
US6007338A (en) * 1997-11-17 1999-12-28 Disney Enterprises, Inc. Roller coaster simulator
US6053738A (en) * 1999-02-17 2000-04-25 Ivey, Jr.; Ellwood G. Sense-simile transmission machine
US20030045352A1 (en) * 2001-08-29 2003-03-06 Radica Games Ltd. Handheld steering wheel game controller
US6656041B1 (en) * 2000-10-12 2003-12-02 Igt Gaming device for changing a player's environment
US6929480B2 (en) * 2001-03-22 2005-08-16 Sung Taee Lee Skydiving simulator and skydiving training process using the same
US20050255918A1 (en) * 2004-05-11 2005-11-17 Riggs Andrew J Game controller with sensitivity adjustment
US20060040239A1 (en) * 2004-08-02 2006-02-23 J. J. Keller & Associates, Inc. Driving simulator having articial intelligence profiles, replay, hazards, and other features

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US3261912A (en) * 1965-04-08 1966-07-19 Gen Precision Inc Simulated viewpoint displacement apparatus
US4978300A (en) * 1989-03-16 1990-12-18 Bernard Fried Racing Enterprises High performance motorcycle simulator
US5462503A (en) * 1993-02-02 1995-10-31 Cybergear, Inc. Interactive exercise apparatus
US5989123A (en) * 1994-05-20 1999-11-23 Sega Enterprises, Ltd. Steering wheel control apparatus for a television game machine
US5868573A (en) * 1994-08-15 1999-02-09 Kerby; Robert Anthony Vehicle control simulator
US5865624A (en) * 1995-11-09 1999-02-02 Hayashigawa; Larry Reactive ride simulator apparatus and method
US6007338A (en) * 1997-11-17 1999-12-28 Disney Enterprises, Inc. Roller coaster simulator
US6053738A (en) * 1999-02-17 2000-04-25 Ivey, Jr.; Ellwood G. Sense-simile transmission machine
US6656041B1 (en) * 2000-10-12 2003-12-02 Igt Gaming device for changing a player's environment
US6929480B2 (en) * 2001-03-22 2005-08-16 Sung Taee Lee Skydiving simulator and skydiving training process using the same
US20030045352A1 (en) * 2001-08-29 2003-03-06 Radica Games Ltd. Handheld steering wheel game controller
US20050255918A1 (en) * 2004-05-11 2005-11-17 Riggs Andrew J Game controller with sensitivity adjustment
US20060040239A1 (en) * 2004-08-02 2006-02-23 J. J. Keller & Associates, Inc. Driving simulator having articial intelligence profiles, replay, hazards, and other features

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8145382B2 (en) 2005-06-17 2012-03-27 Greycell, Llc Entertainment system including a vehicle
US20080060861A1 (en) * 2006-09-12 2008-03-13 Andrew Baur Entertainment vehicle that simulates a vehicle with an internal combustion engine and multiple gear ratios
US8366547B2 (en) 2010-12-06 2013-02-05 Ignite Game Technologies, Inc. Racing car wheel and controls for use in a multimedia interactive environment
US8858334B2 (en) 2010-12-06 2014-10-14 Ignite Game Technologies, Inc. Racing car wheel and controls for use in a multimedia interactive environment
US9770663B2 (en) 2014-03-24 2017-09-26 James Curtis Wilkins Computerized car racing game system
USD777022S1 (en) * 2015-03-12 2017-01-24 Popsockets Llc Device clip
USD818808S1 (en) 2015-03-12 2018-05-29 Popsockets Llc Device clip

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Date Code Title Description
AS Assignment

Owner name: SYSGRATION LTD., TAIWAN

Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:YU, HSZANG-TANG;REEL/FRAME:017809/0998

Effective date: 20060225

STCB Information on status: application discontinuation

Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION