US20040106504A1 - Mobile interactive virtual reality product - Google Patents

Mobile interactive virtual reality product Download PDF

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Publication number
US20040106504A1
US20040106504A1 US10/653,615 US65361503A US2004106504A1 US 20040106504 A1 US20040106504 A1 US 20040106504A1 US 65361503 A US65361503 A US 65361503A US 2004106504 A1 US2004106504 A1 US 2004106504A1
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United States
Prior art keywords
person
coded data
virtual reality
data source
product
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Abandoned
Application number
US10/653,615
Inventor
Leonard Reiffel
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Individual
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Individual
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Application filed by Individual filed Critical Individual
Priority to US10/653,615 priority Critical patent/US20040106504A1/en
Publication of US20040106504A1 publication Critical patent/US20040106504A1/en
Priority to US11/089,900 priority patent/US20050233865A1/en
Abandoned legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/02Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
    • A63B22/0235Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills driven by a motor
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B22/00Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements
    • A63B22/02Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills
    • A63B2022/0271Exercising apparatus specially adapted for conditioning the cardio-vascular system, for training agility or co-ordination of movements with movable endless bands, e.g. treadmills omnidirectional
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • A63B2071/0638Displaying moving images of recorded environment, e.g. virtual environment
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0658Position or arrangement of display
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048
    • G06F2203/01Indexing scheme relating to G06F3/01
    • G06F2203/012Walk-in-place systems for allowing a user to walk in a virtual environment while constraining him to a given position in the physical environment

Definitions

  • the invention uses a mobile virtual reality environment that moves with a person on foot as the person performs actions and moves around on a physical surface of any size.
  • the surface can exhibit a wide range of topological characteristics.
  • Previous virtual reality environments particularly those using avatars controlled by a person on foot, require that person to remain in a small area and move “in place” or on a linear or omni-directional treadmill.
  • These previously known environments cannot provide adequate simulation, for instance, of the physical and mental stress of performing virtual mission-critical or gaming tasks while moving significant distances across various types of terrain. This serious inability of existing virtual reality environments to provide acceptable realism for many purposes is thereby surmounted by this invention.
  • the object of this invention is to provide a means whereby humans in virtual reality environments can perform activities and move for long distances in terrains that accurately impose the physical and mental stresses that would be encountered in the real-world situation being simulated by the virtual reality product.
  • the product uses a mobile platform carrying a structure that follows the human and maintains a known spatial relationship between the moving human and the structure attached to the platform. This is done by means of a closed-loop information system working with platform actuator means.
  • the structure carries sensor means to output information about the position and actions of the human both for maintaining the relationship and for providing data about the actions of the human that can be used to control avatars, evaluate performance or for other purposes.
  • Various forms of display may be used to convey the visual portion of the virtual environment to the moving human participant.
  • physically real terrains can be incorporated in virtual reality simulations and can include, among many other possibilities, parking lots, open fields, rubble-covered combat zones, extended naturally-sloped rocky areas, and semi-submerged areas.
  • FIG. 1 Product providing free roaming mobile virtual reality environment with individual wheel drives.
  • FIG. Coded data source for maintaining person medial within mobile product.
  • FIG. 3 Product using projection enclosure and external motive source for tracking
  • the mobile interactive virtual reality product comprises a mobile platform 11 which in use moves on a surface, comprises an imager 21 which is attached to a structure which is attached to the platform, comprises at least one coded data source 41 attached at a person when the person is within the structure and is moving on the surface, where the imager views the coded data source and outputs a signal which causes the platform to move to keep the structure oriented with the person medial the structure.
  • the product can also comprise a display which displays images which can be viewed by the person when the person is within the structure.
  • the display can comprise a wearable display device worn by the person.
  • the display can comprise a screen display device 51 A attached to the structure on the platform.
  • a projector 31 can project images on the screen display device.
  • the screen display device can be a device with no projector such as a liquid crystal display.
  • the platform is adapted to move on the surface with velocities and accelerations which match the velocities and accelerations which can be achieved by a person.
  • the structure can be within, and supported on, the platform as depicted in FIG. 1 and the structure can be beyond, and supported from 13 A, the platform as depicted in FIG. 3.
  • the platform can move by means of wheels 12 , by means of tracks 12 A, and by other mobility means.
  • the structure is mounted so that the structure moves with the platform.
  • the structure and the platform are dimensioned and oriented so that when a person is within the structure and medial the structure the person can adopt various positions within the structure and on the surface.
  • the signal output by the imager can cause the platform to move such that the imager maintains an orientation relative to at least one coded data source.
  • the imager can have several components—which can be more and less than the seven depicted—all viewing the space within the structure from several locations.
  • the signal output by the imager represents coordinates of the coded data source relative to the field of view of the imager when the person is within the screen and when the coded data source is viewed by the imager.
  • the signal can represent the identities of any components of the imager.
  • the signal can also represent the values of any variable properties of the imager and of any imager components.
  • the signal causes the platform to move when the person moves within the structure to keep the structure oriented with the person medial the structure.
  • the signal also represents the identity of each viewed coded data source and represents the coordinates of each viewed coded data source.
  • the signal can also represent any variable properties of any viewed coded data source which has any variable properties.
  • the signal can also cause changes in the displayed images.
  • the displayed image can be caused to change by changes in the field of view of the person.
  • the displayed images can be at least in part caused by a second signal representing motions of a second person moving with a second mobile interactive virtual reality product which is interchangeable with the mobile interactive virtual reality product described above.
  • “Person” here comprises human persons, non-human beings and non-sentient beings such as robots.
  • the product can also comprise a motion sensor which outputs a motion signal which causes the display device to cause the images to be unaffected by motions of the display device.
  • the imager and the coded data source can be those of patent application PCT/US01/13742 published 8 Nov. 2001 as WO 01/84475 A1 which is incorporated herein by reference.

Abstract

A novel form of virtual reality product is described which uses a powered mobile structure that follows a person as the person roams freely around a real physical terrain of arbitrary size that may simultaneously be portrayed in the virtual space. Virtual objects may be included in the portrayal. The product includes coded data source and imager combinations that provide information used by a control system and motive means to keep the structure in a known spatial relationship to the moving person. These also may provide data for avatar control and other purposes in the virtual space. The product may be used to stress persons in a virtual environment by requiring them to deal with, for example, varied and challenging terrain underfoot and long traverses.

Description

    CROSS-REFERENCE TO RELATED APPLICATIONS
  • PCT/US01/13742 published 8 Nov. 2001 as WO 01/84475 A1 is incorporated herein by reference. This application claims benefit of Provisional Application No. 60407797 C7605 filed 3 Sep. 2002.[0001]
  • STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH AND DEVELOPMENT
  • Not applicable [0002]
  • REFERENCE TO COMPACT DISK
  • Not applicable [0003]
  • BACKGROUND OF THE INVENTION
  • The invention uses a mobile virtual reality environment that moves with a person on foot as the person performs actions and moves around on a physical surface of any size. The surface can exhibit a wide range of topological characteristics. Previous virtual reality environments, particularly those using avatars controlled by a person on foot, require that person to remain in a small area and move “in place” or on a linear or omni-directional treadmill. These previously known environments cannot provide adequate simulation, for instance, of the physical and mental stress of performing virtual mission-critical or gaming tasks while moving significant distances across various types of terrain. This serious inability of existing virtual reality environments to provide acceptable realism for many purposes is thereby surmounted by this invention. [0004]
  • BRIEF SUMMARY OF THE INVENTION
  • The object of this invention is to provide a means whereby humans in virtual reality environments can perform activities and move for long distances in terrains that accurately impose the physical and mental stresses that would be encountered in the real-world situation being simulated by the virtual reality product. The product uses a mobile platform carrying a structure that follows the human and maintains a known spatial relationship between the moving human and the structure attached to the platform. This is done by means of a closed-loop information system working with platform actuator means. The structure carries sensor means to output information about the position and actions of the human both for maintaining the relationship and for providing data about the actions of the human that can be used to control avatars, evaluate performance or for other purposes. Various forms of display may be used to convey the visual portion of the virtual environment to the moving human participant. Using the present invention, physically real terrains can be incorporated in virtual reality simulations and can include, among many other possibilities, parking lots, open fields, rubble-covered combat zones, extended naturally-sloped rocky areas, and semi-submerged areas.[0005]
  • BRIEF DESCRIPTION OF DRAWINGS
  • FIG. 1. Product providing free roaming mobile virtual reality environment with individual wheel drives. [0006]
  • FIG. 2. Coded data source for maintaining person medial within mobile product. [0007]
  • FIG. 3 Product using projection enclosure and external motive source for tracking[0008]
  • DETAILED DESCRIPTION OF THE INVENTION
  • The mobile interactive virtual reality product comprises a [0009] mobile platform 11 which in use moves on a surface, comprises an imager 21 which is attached to a structure which is attached to the platform, comprises at least one coded data source 41 attached at a person when the person is within the structure and is moving on the surface, where the imager views the coded data source and outputs a signal which causes the platform to move to keep the structure oriented with the person medial the structure.
  • The product can also comprise a display which displays images which can be viewed by the person when the person is within the structure. The display can comprise a wearable display device worn by the person. The display can comprise a [0010] screen display device 51A attached to the structure on the platform. A projector 31 can project images on the screen display device. The screen display device can be a device with no projector such as a liquid crystal display.
  • The platform is adapted to move on the surface with velocities and accelerations which match the velocities and accelerations which can be achieved by a person. The structure can be within, and supported on, the platform as depicted in FIG. 1 and the structure can be beyond, and supported from [0011] 13A, the platform as depicted in FIG. 3. The platform can move by means of wheels 12, by means of tracks 12A, and by other mobility means.
  • The structure is mounted so that the structure moves with the platform. The structure and the platform are dimensioned and oriented so that when a person is within the structure and medial the structure the person can adopt various positions within the structure and on the surface. [0012]
  • The signal output by the imager can cause the platform to move such that the imager maintains an orientation relative to at least one coded data source. [0013]
  • The imager can have several components—which can be more and less than the seven depicted—all viewing the space within the structure from several locations. [0014]
  • The signal output by the imager represents coordinates of the coded data source relative to the field of view of the imager when the person is within the screen and when the coded data source is viewed by the imager. The signal can represent the identities of any components of the imager. The signal can also represent the values of any variable properties of the imager and of any imager components. The signal causes the platform to move when the person moves within the structure to keep the structure oriented with the person medial the structure. [0015]
  • There can be a plurality of coded data sources attached at a plurality of positions at the person, at objects with the person, on the surface, on the structure, and at any positions within and outside the structure. At least some coded data sources from the plurality of coded data sources will be viewed by the imager. In this case the signal also represents the identity of each viewed coded data source and represents the coordinates of each viewed coded data source. The signal can also represent any variable properties of any viewed coded data source which has any variable properties. [0016]
  • The signal can also cause changes in the displayed images. The displayed image can be caused to change by changes in the field of view of the person. [0017]
  • The displayed images can be at least in part caused by a second signal representing motions of a second person moving with a second mobile interactive virtual reality product which is interchangeable with the mobile interactive virtual reality product described above. [0018]
  • “Person” here comprises human persons, non-human beings and non-sentient beings such as robots. [0019]
  • The product can also comprise a motion sensor which outputs a motion signal which causes the display device to cause the images to be unaffected by motions of the display device. [0020]
  • The imager and the coded data source can be those of patent application PCT/US01/13742 published 8 Nov. 2001 as WO 01/84475 A1 which is incorporated herein by reference. [0021]
  • Other equivalent forms of the platform, structure, motive means, display means, coded data sources, imagers, signal and control means will be obvious hereafter to persons skilled in the art. Therefore, the invention is not limited to the particular examples shown and described here. [0022]

Claims (2)

What I claim as my invention is:
1. A virtual reality apparatus comprising:
a platform;
a structure connected to the platform;
a motive means that drives the platform over a surface;
a coded data source on an independent person proximate the structure;
a signal from the coded data source;
an imager on the structure that detects the signal;
a control system that receives the signal and causes the motive means to maintain a medial location of the coded data source relative to the structure;
an information system generating virtual reality imagery that incorporates data from the coded data source; and
display means for presenting the imagery to the person.
2. The apparatus of claim 1 further comprising image motion stabilization means.
US10/653,615 2002-09-03 2003-09-02 Mobile interactive virtual reality product Abandoned US20040106504A1 (en)

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US10/653,615 US20040106504A1 (en) 2002-09-03 2003-09-02 Mobile interactive virtual reality product
US11/089,900 US20050233865A1 (en) 2002-09-03 2005-03-25 Moving interactive virtual reality product

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US40779702P 2002-09-03 2002-09-03
US10/653,615 US20040106504A1 (en) 2002-09-03 2003-09-02 Mobile interactive virtual reality product

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Cited By (14)

* Cited by examiner, † Cited by third party
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US7780573B1 (en) * 2006-01-31 2010-08-24 Carmein David E E Omni-directional treadmill with applications
US20130132910A1 (en) * 2009-04-21 2013-05-23 Amplisens Belt adapted to movements in virtual reality
US20130244839A1 (en) * 2012-03-16 2013-09-19 Ji-Yeon Baek Running machine
US20140179490A1 (en) * 2011-05-10 2014-06-26 Mse Omnifinity Ab Method of controlling a device allowing a user to walk or run on the spot in an arbitrary direction and device therefor
CN104461018A (en) * 2014-12-31 2015-03-25 原硕朋 Electromagnetic type multi-degree of freedom virtual roaming platform
CN104801039A (en) * 2015-04-30 2015-07-29 浙江工商大学 Virtual reality gaming device and scene realization method
US20150321337A1 (en) * 2014-05-06 2015-11-12 Kenneth Dean Stephens, Jr. Enhanced Environment Simulator for Proxy Robot Handlers
CN105363168A (en) * 2014-08-26 2016-03-02 蔡大林 Universal sliding platform
US10102674B2 (en) 2015-03-09 2018-10-16 Google Llc Virtual reality headset connected to a mobile computing device
US10181219B1 (en) 2015-01-21 2019-01-15 Google Llc Phone control and presence in virtual reality
US10259653B2 (en) 2016-12-15 2019-04-16 Feedback, LLC Platforms for omnidirectional movement
CN110013654A (en) * 2019-04-18 2019-07-16 陈果 A kind of VR walking arrangement
CN110038258A (en) * 2019-03-26 2019-07-23 杭州硕数物联科技有限公司 A kind of omnidirectional's treadmill and its virtual reality implementation method
WO2024010825A1 (en) * 2022-07-06 2024-01-11 Terry Walter L Smart individual motion capture and spatial translation (simcast) system

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CA2675999C (en) * 2007-01-22 2015-12-15 Bell Helicopter Textron Inc. System and method for the interactive display of data in a motion capture environment
CA2675995C (en) 2007-01-22 2014-11-04 Bell Helicopter Textron Inc. System and method for performing multiple, simultaneous, independent simulations in a motion capture environment
DE08713883T1 (en) * 2007-01-22 2010-04-15 Bell Helicopter Textron, Inc., Fort Worth SYSTEM AND METHOD FOR CONTROLLING A VIRTUAL REALITY BY A REPRESENTATIVE IN VIRTUAL REALITY
WO2008131054A2 (en) * 2007-04-17 2008-10-30 Bell Helicopter Textron, Inc. Collaborative virtual reality system using multiple motion capture systems and multiple interactive clients
US8790222B2 (en) * 2010-07-29 2014-07-29 George Burger Single belt omni directional treadmill
CN107930049A (en) * 2017-11-23 2018-04-20 张�杰 A kind of road-work experience scene-type 3D holographic projectors and its implementation

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US7780573B1 (en) * 2006-01-31 2010-08-24 Carmein David E E Omni-directional treadmill with applications
US20130132910A1 (en) * 2009-04-21 2013-05-23 Amplisens Belt adapted to movements in virtual reality
US20140179490A1 (en) * 2011-05-10 2014-06-26 Mse Omnifinity Ab Method of controlling a device allowing a user to walk or run on the spot in an arbitrary direction and device therefor
US9314682B2 (en) * 2012-03-16 2016-04-19 Samsung Display Co., Ltd. Running machine
US20130244839A1 (en) * 2012-03-16 2013-09-19 Ji-Yeon Baek Running machine
US9821465B2 (en) * 2014-05-06 2017-11-21 Kenneth Dean Stephens, Jr. Enhanced environment simulator for proxy robot handlers
US20150321337A1 (en) * 2014-05-06 2015-11-12 Kenneth Dean Stephens, Jr. Enhanced Environment Simulator for Proxy Robot Handlers
CN105363168A (en) * 2014-08-26 2016-03-02 蔡大林 Universal sliding platform
CN104461018A (en) * 2014-12-31 2015-03-25 原硕朋 Electromagnetic type multi-degree of freedom virtual roaming platform
US10181219B1 (en) 2015-01-21 2019-01-15 Google Llc Phone control and presence in virtual reality
US10102674B2 (en) 2015-03-09 2018-10-16 Google Llc Virtual reality headset connected to a mobile computing device
CN104801039A (en) * 2015-04-30 2015-07-29 浙江工商大学 Virtual reality gaming device and scene realization method
US10259653B2 (en) 2016-12-15 2019-04-16 Feedback, LLC Platforms for omnidirectional movement
CN110038258A (en) * 2019-03-26 2019-07-23 杭州硕数物联科技有限公司 A kind of omnidirectional's treadmill and its virtual reality implementation method
CN110013654A (en) * 2019-04-18 2019-07-16 陈果 A kind of VR walking arrangement
WO2024010825A1 (en) * 2022-07-06 2024-01-11 Terry Walter L Smart individual motion capture and spatial translation (simcast) system

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