US20040058732A1 - Method, system and apparatus for location based gaming - Google Patents
Method, system and apparatus for location based gaming Download PDFInfo
- Publication number
- US20040058732A1 US20040058732A1 US10/461,171 US46117103A US2004058732A1 US 20040058732 A1 US20040058732 A1 US 20040058732A1 US 46117103 A US46117103 A US 46117103A US 2004058732 A1 US2004058732 A1 US 2004058732A1
- Authority
- US
- United States
- Prior art keywords
- location
- target object
- game
- player
- players
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/216—Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPS
-
- A63F13/12—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/205—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform for detecting the geographical location of the game platform
Definitions
- the present invention relates to a method, system and apparatus for enabling a user to play a computer game or “video game” using information associated with a player or object at a specific location.
- a method of location-based gaming that includes the steps of engaging a program to play a game, determining the location of a target object, providing the location of the target object to a central location, obtaining a data file pertaining to an object at the location of the target object, and generating gaming object data relative to the location of the target object.
- FIG. 1 is a schematic illustrating an example of a method of the invention by which a player identifies, locates, obtains information pertaining to and interacts with a game object and another player.
- a player first engages a program to play a game.
- the game may be downloaded to the player's mobile computing device, such as a personal digital assistant, laptop computer or similar device.
- the player computer may be connected to a heads-up display for the purposes of displaying the game action, objects in the game, other players, scores, remote sensing features and the like.
- the user determines the location of a target object, such as another player.
- the user determines the location of the target object relative to the user's location.
- the target object may be another player, a physical object such as a tree, a water source or rock, or merely a selected location in physical space which may be used to correspond to a virtual location in the game.
- the distance between the user and a target object is determined using a ranging device.
- Appropriate ranging devices include, without limitation, a device having an element that determines the distance or range to a target based on the eye positions of the user (e.g., using a cross-hairs element in the heads-up display); an infrared pointer device; an ultrasonic device; or any other ranging device.
- the player's computer also carries a locating element, such as a GPS locator, that provides the user's location, as well as the orientation of the user (i.e., the direction in which the user is facing).
- a locating element such as a GPS locator
- this location is transmitted to a central location, in particular to a central computer.
- the information is transmitted via a wide-area network ,such as the Internet, using a device carried by the user, such as, but not limited to, a personal data manager, a cellular telephone having Internet accessibility, etc.
- the central location searches for one or more data files pertaining to an object at that location.
- data files can include, without limitation, text files, photographic files, video files, audio files, or dynamically changing data associated with the target object.
- the data regarding the location(s) of the other player(s) may be updated dynamically with new information regarding the present location of the other player(s) in physical space being supplied by one or more devices, such as GPS location devices.
- two players are each equipped with wireless computers capable of detecting their physical locations and transmitting the locations via a wide area network to a gaming computer, which coordinates the location of the players with each other and virtual objects generated by the gaming program.
- the program then generates gaming object data, including perspective, size, etc., to the players so that the objects appearing in the heads-up displays of the players appear to realistically change their appearance in relation to the location of the players. For example, if the players are fifty feet apart and across from each other in a large grassy meadow of a park, in some embodiments, the gaming computer would transmit data corresponding to a game object of a dinosaur presented in the heads-up display of the players in proper proportion to appear to be between the players.
- the players move, for example, circling the area corresponding to the computer-generated location of the dinosaur game object, the players would receive in their displays a rapidly updated depiction of the game object corresponding to the views one would see if one were traversing around a real object.
- a physical game tool or utensil is also equipped with a location sensing and transmitting means.
- the game tool is a sword which contains GPS location sensing and transmission capability.
- the locations of the players and their actions are incorporated into the game, interact in real time with virtual game objects, such as computer generated dinosaurs, and such interactions and other game objects are displayed in a semitransparent heads-up display which enables the real world to be the backdrop for the game.
- virtual game objects such as computer generated dinosaurs
- the player could play against one or more physical players viewed directly via such semi-transparent heads-up displays, but who appear to be mixed into or otherwise superimposed upon the computer-generated game environments which are transmitted to the players' computers for display via their heads-up displays.
- the wireless computers may be capable of receiving voice commands via microphones attached to the heads-up displays.
- the players could request to play a game in which voice commands are used exclusively.
- Gaming object data as described above include video data, such as perspectives, sizes and the like. Further embodiments of the inventive method include additional gaming object data such as audio, tactile and olfactory information.
- one or more scent reservoirs which are carried, for example, in a headset or other apparatus worn by a player, can be triggered in response to gaming object data generated by the gaming program.
Abstract
Description
- This application is based on U.S. Provisional Patent Application Serial No. 60/389,700, filed Jun. 14, 2002, the disclosure of which is incorporated in its entirety herein by reference.
- The present invention relates to a method, system and apparatus for enabling a user to play a computer game or “video game” using information associated with a player or object at a specific location.
- Recent developments in telecommunications and data processing, and in particular the development of broadband capability in connection with wide-area networks such as the Internet and wireless interfaces to such networks, offer the potential for facilitating the transmission and reception of large amounts of information which may be directed to effectuating an electronic gaming environment in which one or more players may interact with each other and/or computer generated objects. However, at present it is typically necessary for a player to obtain the desired information and play electronic games at a single fixed location, such as a home or office computer, an Internet café or the like.
- A need exists for a method for enabling players to interact with each other or objects in a game, or other persons in relation to the locations of the players, objects and/or other persons.
- A need also exists for a system and apparatus for facilitating such methods.
- In accordance with one aspect of the present invention, there is provided a method of location-based gaming that includes the steps of engaging a program to play a game, determining the location of a target object, providing the location of the target object to a central location, obtaining a data file pertaining to an object at the location of the target object, and generating gaming object data relative to the location of the target object.
- Other objects, features and advantages of the present invention will become apparent to those skilled in the art from the following detailed description. It is to be understood, however, that the detailed description and specific examples, while indicating preferred embodiments of the present invention, are given by way of illustration and not limitation. Many changes and modifications within the scope of the present invention may be made without departing from the spirit thereof, and the invention includes all such modifications.
- The invention may be more readily understood by referring to the accompanying drawings in which
- FIG. 1 is a schematic illustrating an example of a method of the invention by which a player identifies, locates, obtains information pertaining to and interacts with a game object and another player.
- Turning now to the embodiment illustrated in FIG. 1, a player first engages a program to play a game. The game may be downloaded to the player's mobile computing device, such as a personal digital assistant, laptop computer or similar device. In some preferred embodiments, the player computer may be connected to a heads-up display for the purposes of displaying the game action, objects in the game, other players, scores, remote sensing features and the like.
- In some preferred embodiments, the user determines the location of a target object, such as another player. In particular, the user determines the location of the target object relative to the user's location. The target object may be another player, a physical object such as a tree, a water source or rock, or merely a selected location in physical space which may be used to correspond to a virtual location in the game. The distance between the user and a target object is determined using a ranging device. Appropriate ranging devices include, without limitation, a device having an element that determines the distance or range to a target based on the eye positions of the user (e.g., using a cross-hairs element in the heads-up display); an infrared pointer device; an ultrasonic device; or any other ranging device.
- Preferably, the player's computer also carries a locating element, such as a GPS locator, that provides the user's location, as well as the orientation of the user (i.e., the direction in which the user is facing). The user's location and orientation, together with the location of the target object relative to the user, thus can be used to determine the location of the target object.
- Once the location of the target object has been determined, this location is transmitted to a central location, in particular to a central computer. In particular embodiments, the information is transmitted via a wide-area network ,such as the Internet, using a device carried by the user, such as, but not limited to, a personal data manager, a cellular telephone having Internet accessibility, etc.
- When the central location is provided with the location of the target object, the central location searches for one or more data files pertaining to an object at that location. Such data files can include, without limitation, text files, photographic files, video files, audio files, or dynamically changing data associated with the target object. In some preferred embodiments, such as when the target object is one or more other players, the data regarding the location(s) of the other player(s) may be updated dynamically with new information regarding the present location of the other player(s) in physical space being supplied by one or more devices, such as GPS location devices.
- In one preferred embodiment, two players are each equipped with wireless computers capable of detecting their physical locations and transmitting the locations via a wide area network to a gaming computer, which coordinates the location of the players with each other and virtual objects generated by the gaming program. The program then generates gaming object data, including perspective, size, etc., to the players so that the objects appearing in the heads-up displays of the players appear to realistically change their appearance in relation to the location of the players. For example, if the players are fifty feet apart and across from each other in a large grassy meadow of a park, in some embodiments, the gaming computer would transmit data corresponding to a game object of a dinosaur presented in the heads-up display of the players in proper proportion to appear to be between the players. As the players move, for example, circling the area corresponding to the computer-generated location of the dinosaur game object, the players would receive in their displays a rapidly updated depiction of the game object corresponding to the views one would see if one were traversing around a real object.
- In some embodiments, a physical game tool or utensil is also equipped with a location sensing and transmitting means. In some embodiments the game tool is a sword which contains GPS location sensing and transmission capability. By the use of such additional devices which can report their location coordinates to the game computer, players may use such utensils in the game. For example, a player might appear to strike the aforesaid virtual dinosaur with the player's sword utensil.
- In some particular embodiments, the locations of the players and their actions are incorporated into the game, interact in real time with virtual game objects, such as computer generated dinosaurs, and such interactions and other game objects are displayed in a semitransparent heads-up display which enables the real world to be the backdrop for the game.
- In other particular embodiments, the player could play against one or more physical players viewed directly via such semi-transparent heads-up displays, but who appear to be mixed into or otherwise superimposed upon the computer-generated game environments which are transmitted to the players' computers for display via their heads-up displays. The wireless computers may be capable of receiving voice commands via microphones attached to the heads-up displays. In one embodiment, the players could request to play a game in which voice commands are used exclusively.
- Gaming object data as described above include video data, such as perspectives, sizes and the like. Further embodiments of the inventive method include additional gaming object data such as audio, tactile and olfactory information. In specific embodiments, one or more scent reservoirs, which are carried, for example, in a headset or other apparatus worn by a player, can be triggered in response to gaming object data generated by the gaming program.
Claims (6)
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US10/461,171 US20040058732A1 (en) | 2002-06-14 | 2003-06-13 | Method, system and apparatus for location based gaming |
US11/804,054 US7946919B2 (en) | 2002-06-14 | 2007-05-15 | Method, system and apparatus for location-based gaming |
US13/068,892 US8292735B2 (en) | 2002-06-14 | 2011-05-21 | Method, system and apparatus for location-based gaming |
US13/609,380 US8517831B2 (en) | 2002-06-14 | 2012-09-11 | Methods and system for location-based gaming utilizing a physical game tool |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US38970002P | 2002-06-14 | 2002-06-14 | |
US10/461,171 US20040058732A1 (en) | 2002-06-14 | 2003-06-13 | Method, system and apparatus for location based gaming |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/804,054 Continuation US7946919B2 (en) | 2002-06-14 | 2007-05-15 | Method, system and apparatus for location-based gaming |
Publications (1)
Publication Number | Publication Date |
---|---|
US20040058732A1 true US20040058732A1 (en) | 2004-03-25 |
Family
ID=31997312
Family Applications (4)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US10/461,171 Abandoned US20040058732A1 (en) | 2002-06-14 | 2003-06-13 | Method, system and apparatus for location based gaming |
US11/804,054 Expired - Lifetime US7946919B2 (en) | 2002-06-14 | 2007-05-15 | Method, system and apparatus for location-based gaming |
US13/068,892 Expired - Lifetime US8292735B2 (en) | 2002-06-14 | 2011-05-21 | Method, system and apparatus for location-based gaming |
US13/609,380 Expired - Lifetime US8517831B2 (en) | 2002-06-14 | 2012-09-11 | Methods and system for location-based gaming utilizing a physical game tool |
Family Applications After (3)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US11/804,054 Expired - Lifetime US7946919B2 (en) | 2002-06-14 | 2007-05-15 | Method, system and apparatus for location-based gaming |
US13/068,892 Expired - Lifetime US8292735B2 (en) | 2002-06-14 | 2011-05-21 | Method, system and apparatus for location-based gaming |
US13/609,380 Expired - Lifetime US8517831B2 (en) | 2002-06-14 | 2012-09-11 | Methods and system for location-based gaming utilizing a physical game tool |
Country Status (1)
Country | Link |
---|---|
US (4) | US20040058732A1 (en) |
Cited By (35)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2005114472A1 (en) * | 2004-05-18 | 2005-12-01 | Koninklijke Philips Electronics N.V. | Method of data synchronization |
US20060105838A1 (en) * | 2004-11-16 | 2006-05-18 | Mullen Jeffrey D | Location-based games and augmented reality systems |
US20060284789A1 (en) * | 2003-09-02 | 2006-12-21 | Mullen Jeffrey D | Systems and methods for location based games and employment of the same on location enabled devices |
EP1758412A1 (en) * | 2004-10-30 | 2007-02-28 | Huawei Technologies Co., Ltd. | Game system, game platform and method for applying position information in the game |
US20070225077A1 (en) * | 2002-06-14 | 2007-09-27 | Piccionelli Gregory A | Method, system and apparatus for location-based gaming |
US7435179B1 (en) * | 2004-11-15 | 2008-10-14 | Sprint Spectrum L.P. | Location-based authorization of gaming action in wireless communication gaming devices |
US20090149250A1 (en) * | 2007-12-07 | 2009-06-11 | Sony Ericsson Mobile Communications Ab | Dynamic gaming environment |
US20110028220A1 (en) * | 2009-07-28 | 2011-02-03 | Reiche Iii Paul | Gps related video game |
US20120244945A1 (en) * | 2011-03-22 | 2012-09-27 | Brian Kolo | Methods and systems for utilizing global positioning information with an online game |
US20120264518A1 (en) * | 2011-04-12 | 2012-10-18 | Rouille David W | Video game including user determined location information |
US8968099B1 (en) | 2012-11-01 | 2015-03-03 | Google Inc. | System and method for transporting virtual objects in a parallel reality game |
US20150163473A1 (en) * | 2012-07-11 | 2015-06-11 | Sony Computer Entertainment Inc. | Image generating device and image generating method |
US9128789B1 (en) | 2012-07-31 | 2015-09-08 | Google Inc. | Executing cross-cutting concerns for client-server remote procedure calls |
US9226106B1 (en) | 2012-07-31 | 2015-12-29 | Niantic, Inc. | Systems and methods for filtering communication within a location-based game |
US9539498B1 (en) | 2012-07-31 | 2017-01-10 | Niantic, Inc. | Mapping real world actions to a virtual world associated with a location-based game |
US9545565B1 (en) | 2013-10-31 | 2017-01-17 | Niantic, Inc. | Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game |
US9604131B1 (en) | 2012-07-31 | 2017-03-28 | Niantic, Inc. | Systems and methods for verifying player proximity within a location-based game |
US9621635B1 (en) | 2012-07-31 | 2017-04-11 | Niantic, Inc. | Using side channels in remote procedure calls to return information in an interactive environment |
US9669296B1 (en) | 2012-07-31 | 2017-06-06 | Niantic, Inc. | Linking real world activities with a parallel reality game |
US9669293B1 (en) | 2012-07-31 | 2017-06-06 | Niantic, Inc. | Game data validation |
US9782668B1 (en) | 2012-07-31 | 2017-10-10 | Niantic, Inc. | Placement of virtual elements in a virtual world associated with a location-based parallel reality game |
US9958934B1 (en) | 2006-05-01 | 2018-05-01 | Jeffrey D. Mullen | Home and portable augmented reality and virtual reality video game consoles |
US10051457B2 (en) | 2007-07-27 | 2018-08-14 | Intertrust Technologies Corporation | Content publishing systems and methods |
US10369451B2 (en) | 2012-07-05 | 2019-08-06 | Golfzondeca, Inc. | Golf GPS device with automatic hole recognition and playing hole selection |
US10463953B1 (en) | 2013-07-22 | 2019-11-05 | Niantic, Inc. | Detecting and preventing cheating in a location-based game |
US10717005B2 (en) | 2017-07-22 | 2020-07-21 | Niantic, Inc. | Validating a player's real-world location using activity within a parallel reality game |
US10846941B2 (en) | 2002-10-16 | 2020-11-24 | Frances Barbaro Altieri | Interactive virtual thematic environment |
US11348410B2 (en) * | 2005-07-08 | 2022-05-31 | Cfph, Llc | System and method for peer-to-peer wireless gaming |
US11392636B2 (en) | 2013-10-17 | 2022-07-19 | Nant Holdings Ip, Llc | Augmented reality position-based service, methods, and systems |
US11504622B1 (en) * | 2021-08-17 | 2022-11-22 | BlueOwl, LLC | Systems and methods for generating virtual encounters in virtual games |
US11593539B2 (en) | 2018-11-30 | 2023-02-28 | BlueOwl, LLC | Systems and methods for facilitating virtual vehicle operation based on real-world vehicle operation data |
US11691084B2 (en) | 2020-01-20 | 2023-07-04 | BlueOwl, LLC | Systems and methods for training and applying virtual occurrences to a virtual character using telematics data of one or more real trips |
US11697069B1 (en) | 2021-08-17 | 2023-07-11 | BlueOwl, LLC | Systems and methods for presenting shared in-game objectives in virtual games |
US11854153B2 (en) | 2011-04-08 | 2023-12-26 | Nant Holdings Ip, Llc | Interference based augmented reality hosting platforms |
US11896903B2 (en) | 2021-08-17 | 2024-02-13 | BlueOwl, LLC | Systems and methods for generating virtual experiences for a virtual game |
Families Citing this family (33)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9178953B2 (en) * | 2004-03-18 | 2015-11-03 | Nokia Technologies Oy | Position-based context awareness for mobile terminal device |
JP3920904B1 (en) * | 2006-02-23 | 2007-05-30 | 株式会社コナミデジタルエンタテインメント | Communication game system, communication game control method, and program |
WO2010096624A2 (en) * | 2009-02-19 | 2010-08-26 | Scvngr, Inc. | Location-based advertising method and system |
US20100331089A1 (en) * | 2009-02-27 | 2010-12-30 | Scvngr, Inc. | Computer-implemented method and system for generating and managing customized interactive multiplayer location-based mobile games |
US8355948B2 (en) | 2009-05-05 | 2013-01-15 | Groupon, Inc. | System and methods for discount retailing |
US8650072B2 (en) | 2009-05-05 | 2014-02-11 | Groupon, Inc. | System and methods for providing location based discount retailing |
US8301495B2 (en) | 2009-05-05 | 2012-10-30 | Groupon, Inc. | System and methods for discount retailing |
US20120129590A1 (en) * | 2010-06-21 | 2012-05-24 | Brian Morrisroe | System and Method for Interactive Location-Based Gameplay |
JP5377537B2 (en) * | 2011-02-10 | 2013-12-25 | 株式会社エヌ・ティ・ティ・ドコモ | Object display device, object display method, and object display program |
US8649803B1 (en) | 2011-05-03 | 2014-02-11 | Kristan Lisa Hamill | Interactive tracking virtual world system |
KR101581525B1 (en) | 2011-09-22 | 2015-12-30 | 엠파이어 테크놀로지 디벨롭먼트 엘엘씨 | Matching sponsored game content to location by genre and playability |
US8678931B2 (en) * | 2012-01-17 | 2014-03-25 | Hyung Gyu Oh | Location-based online games for mobile devices and in-game advertising |
US10147130B2 (en) | 2012-09-27 | 2018-12-04 | Groupon, Inc. | Online ordering for in-shop service |
US10664876B1 (en) | 2013-06-20 | 2020-05-26 | Groupon, Inc. | Method and apparatus for promotion template generation |
US10304091B1 (en) | 2012-04-30 | 2019-05-28 | Groupon, Inc. | Deal generation using point-of-sale systems and related methods |
US10664861B1 (en) | 2012-03-30 | 2020-05-26 | Groupon, Inc. | Generating promotion offers and providing analytics data |
US9996859B1 (en) | 2012-03-30 | 2018-06-12 | Groupon, Inc. | Method, apparatus, and computer readable medium for providing a self-service interface |
US10192243B1 (en) | 2013-06-10 | 2019-01-29 | Groupon, Inc. | Method and apparatus for determining promotion pricing parameters |
US10255620B1 (en) | 2013-06-27 | 2019-04-09 | Groupon, Inc. | Fine print builder |
US10304093B2 (en) | 2013-01-24 | 2019-05-28 | Groupon, Inc. | Method, apparatus, and computer readable medium for providing a self-service interface |
US11386461B2 (en) | 2012-04-30 | 2022-07-12 | Groupon, Inc. | Deal generation using point-of-sale systems and related methods |
US9304652B1 (en) | 2012-12-21 | 2016-04-05 | Intellifect Incorporated | Enhanced system and method for providing a virtual space |
US10743732B2 (en) | 2013-06-07 | 2020-08-18 | Intellifect Incorporated | System and method for presenting user progress on physical figures |
US9836806B1 (en) | 2013-06-07 | 2017-12-05 | Intellifect Incorporated | System and method for presenting user progress on physical figures |
US9901825B2 (en) | 2013-08-09 | 2018-02-27 | Legacy Game Systems Llc | System, apparatus, and method of monitoring interactions |
US9694291B2 (en) * | 2013-08-09 | 2017-07-04 | Legacy Game Systems Llc | System and method for interactive role-play game support |
EP2886902B1 (en) | 2013-12-20 | 2016-12-07 | Brembo SGL Carbon Ceramic Brakes GmbH | Connecting means for brake disc assembly |
US9728097B2 (en) | 2014-08-19 | 2017-08-08 | Intellifect Incorporated | Wireless communication between physical figures to evidence real-world activity and facilitate development in real and virtual spaces |
WO2016070192A1 (en) * | 2014-10-31 | 2016-05-06 | LyteShot Inc. | Interactive gaming using wearable optical devices |
WO2017180667A1 (en) * | 2016-04-11 | 2017-10-19 | Jesus Perea-Ochoa | Method and system of playing game through communication tool |
EP3577576A1 (en) * | 2017-03-08 | 2019-12-11 | Google LLC | Playability service application programming interface |
JP7087034B2 (en) * | 2020-09-11 | 2022-06-20 | 株式会社スクウェア・エニックス | Video game processing program and video game processing system |
JP7089005B2 (en) * | 2020-11-27 | 2022-06-21 | 株式会社スクウェア・エニックス | Video game processing program and video game processing system |
Citations (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6320495B1 (en) * | 2000-03-24 | 2001-11-20 | Peter Sporgis | Treasure hunt game utilizing GPS equipped wireless communications devices |
US20020006825A1 (en) * | 2000-07-11 | 2002-01-17 | Makoto Suzuki | Game system |
US20020111201A1 (en) * | 2001-02-13 | 2002-08-15 | Lang Brook W. | Location-based game system |
US20020147049A1 (en) * | 2001-04-10 | 2002-10-10 | Carter Russell O. | Location based mobile wagering system |
US20020184653A1 (en) * | 2001-02-02 | 2002-12-05 | Pierce Matthew D. | Services based on position location using broadcast digital television signals |
US20030036428A1 (en) * | 2001-08-20 | 2003-02-20 | Christian Aasland | Method and apparatus for implementing multiplayer PDA games |
US6530841B2 (en) * | 2001-06-26 | 2003-03-11 | Cutlass, Inc. | Electronic tag game |
US6561809B1 (en) * | 2000-07-17 | 2003-05-13 | Battlepaint, Inc. | Virtual battlefield simulator system and method |
US20030144047A1 (en) * | 2002-01-31 | 2003-07-31 | Peter Sprogis | Treasure hunt game utilizing wireless communications devices and location positioning technology |
US20030224855A1 (en) * | 2002-05-31 | 2003-12-04 | Robert Cunningham | Optimizing location-based mobile gaming applications |
US20050049022A1 (en) * | 2003-09-02 | 2005-03-03 | Mullen Jeffrey D. | Systems and methods for location based games and employment of the same on location enabled devices |
Family Cites Families (15)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2278196A (en) * | 1993-05-18 | 1994-11-23 | William Michael Frederi Taylor | Information system using GPS |
US6042490A (en) * | 1996-07-26 | 2000-03-28 | Lenhart; Christopher W. | Systems and methods of playing games in three dimensions |
US6266614B1 (en) * | 1997-12-24 | 2001-07-24 | Wendell Alumbaugh | Travel guide |
US6288704B1 (en) * | 1999-06-08 | 2001-09-11 | Vega, Vista, Inc. | Motion detection and tracking system to control navigation and display of object viewers |
US6524189B1 (en) * | 1999-07-09 | 2003-02-25 | Nokia Corporation | Multi-player game system using mobile telephone and game unit |
US6287200B1 (en) * | 1999-12-15 | 2001-09-11 | Nokia Corporation | Relative positioning and virtual objects for mobile devices |
IL135493A0 (en) * | 2000-04-05 | 2003-06-24 | Rafael Armament Dev Authority | Tracking device and system for simulated combat and related civilian applications |
WO2002020111A2 (en) * | 2000-09-07 | 2002-03-14 | Omnisky Corporation | Coexistent interaction between a virtual character and the real world |
JP2002273035A (en) * | 2001-03-16 | 2002-09-24 | Namco Ltd | Game device using location detecting device, and storage medium |
JP2002273034A (en) * | 2001-03-16 | 2002-09-24 | Namco Ltd | Game device using location detecting device, and storage medium |
US6863610B2 (en) * | 2002-04-09 | 2005-03-08 | Utstarcom, Inc. | Wireless gaming system using standard cellular telephones |
US20040058732A1 (en) | 2002-06-14 | 2004-03-25 | Piccionelli Gregory A. | Method, system and apparatus for location based gaming |
US20040164897A1 (en) * | 2003-02-24 | 2004-08-26 | Simon Treadwell | Apparatus and method for recording real time movements and experiences for subsequent replay in a virtual reality domain |
US7435179B1 (en) * | 2004-11-15 | 2008-10-14 | Sprint Spectrum L.P. | Location-based authorization of gaming action in wireless communication gaming devices |
US8795084B2 (en) * | 2007-03-16 | 2014-08-05 | Jason S Bell | Location-based multiplayer gaming platform |
-
2003
- 2003-06-13 US US10/461,171 patent/US20040058732A1/en not_active Abandoned
-
2007
- 2007-05-15 US US11/804,054 patent/US7946919B2/en not_active Expired - Lifetime
-
2011
- 2011-05-21 US US13/068,892 patent/US8292735B2/en not_active Expired - Lifetime
-
2012
- 2012-09-11 US US13/609,380 patent/US8517831B2/en not_active Expired - Lifetime
Patent Citations (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6320495B1 (en) * | 2000-03-24 | 2001-11-20 | Peter Sporgis | Treasure hunt game utilizing GPS equipped wireless communications devices |
US20020006825A1 (en) * | 2000-07-11 | 2002-01-17 | Makoto Suzuki | Game system |
US6561809B1 (en) * | 2000-07-17 | 2003-05-13 | Battlepaint, Inc. | Virtual battlefield simulator system and method |
US20020184653A1 (en) * | 2001-02-02 | 2002-12-05 | Pierce Matthew D. | Services based on position location using broadcast digital television signals |
US20020111201A1 (en) * | 2001-02-13 | 2002-08-15 | Lang Brook W. | Location-based game system |
US20020147049A1 (en) * | 2001-04-10 | 2002-10-10 | Carter Russell O. | Location based mobile wagering system |
US6530841B2 (en) * | 2001-06-26 | 2003-03-11 | Cutlass, Inc. | Electronic tag game |
US20030036428A1 (en) * | 2001-08-20 | 2003-02-20 | Christian Aasland | Method and apparatus for implementing multiplayer PDA games |
US20030144047A1 (en) * | 2002-01-31 | 2003-07-31 | Peter Sprogis | Treasure hunt game utilizing wireless communications devices and location positioning technology |
US20030224855A1 (en) * | 2002-05-31 | 2003-12-04 | Robert Cunningham | Optimizing location-based mobile gaming applications |
US20050049022A1 (en) * | 2003-09-02 | 2005-03-03 | Mullen Jeffrey D. | Systems and methods for location based games and employment of the same on location enabled devices |
Cited By (78)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8517831B2 (en) | 2002-06-14 | 2013-08-27 | Koletry Processing L.L.C. | Methods and system for location-based gaming utilizing a physical game tool |
US8292735B2 (en) * | 2002-06-14 | 2012-10-23 | Koletry Processing L.L.C. | Method, system and apparatus for location-based gaming |
US20110230264A1 (en) * | 2002-06-14 | 2011-09-22 | Piccionelli Gregory A | Method, system and apparatus for location-based gaming |
US20070225077A1 (en) * | 2002-06-14 | 2007-09-27 | Piccionelli Gregory A | Method, system and apparatus for location-based gaming |
US7946919B2 (en) * | 2002-06-14 | 2011-05-24 | Piccionelli Gregory A | Method, system and apparatus for location-based gaming |
US10991165B2 (en) | 2002-10-16 | 2021-04-27 | Frances Barbaro Altieri | Interactive virtual thematic environment |
US10846941B2 (en) | 2002-10-16 | 2020-11-24 | Frances Barbaro Altieri | Interactive virtual thematic environment |
US10967270B2 (en) * | 2003-09-02 | 2021-04-06 | Jeffrey David Mullen | Systems and methods for location based games and employment of the same on location enabled devices |
US20060284789A1 (en) * | 2003-09-02 | 2006-12-21 | Mullen Jeffrey D | Systems and methods for location based games and employment of the same on location enabled devices |
US20080015024A1 (en) * | 2003-09-02 | 2008-01-17 | Mullen Jeffrey D | Systems and methods for location based games and employment of the same on location enabled devices |
US9662582B2 (en) * | 2003-09-02 | 2017-05-30 | Jeffrey D. Mullen | Systems and methods for location based games and employment of the same on location enabled devices |
US20070281766A1 (en) * | 2003-09-02 | 2007-12-06 | Mullen Jeffrey D | Systems and methods for location based games and employment of the same on location enabled devices |
US10974151B2 (en) | 2003-09-02 | 2021-04-13 | Jeffrey D Mullen | Systems and methods for location based games and employment of the same on location enabled devices |
US11033821B2 (en) | 2003-09-02 | 2021-06-15 | Jeffrey D. Mullen | Systems and methods for location based games and employment of the same on location enabled devices |
US20070281765A1 (en) * | 2003-09-02 | 2007-12-06 | Mullen Jeffrey D | Systems and methods for location based games and employment of the same on locaton enabled devices |
US8762578B2 (en) | 2004-05-18 | 2014-06-24 | Koninklijke Philips N.V. | Method of data synchronization |
WO2005114472A1 (en) * | 2004-05-18 | 2005-12-01 | Koninklijke Philips Electronics N.V. | Method of data synchronization |
EP1758412A1 (en) * | 2004-10-30 | 2007-02-28 | Huawei Technologies Co., Ltd. | Game system, game platform and method for applying position information in the game |
US20070167237A1 (en) * | 2004-10-30 | 2007-07-19 | Huawei Technologies Co., Ltd. | Game System, Game Platform, Game Server, Game User Terminal And Method For Applying Location Information In Game |
EP1758412A4 (en) * | 2004-10-30 | 2007-11-14 | Huawei Tech Co Ltd | Game system, game platform and method for applying position information in the game |
US7435179B1 (en) * | 2004-11-15 | 2008-10-14 | Sprint Spectrum L.P. | Location-based authorization of gaming action in wireless communication gaming devices |
US8585476B2 (en) | 2004-11-16 | 2013-11-19 | Jeffrey D Mullen | Location-based games and augmented reality systems |
US9744448B2 (en) | 2004-11-16 | 2017-08-29 | Jeffrey David Mullen | Location-based games and augmented reality systems |
US20060105838A1 (en) * | 2004-11-16 | 2006-05-18 | Mullen Jeffrey D | Location-based games and augmented reality systems |
US9352216B2 (en) | 2004-11-16 | 2016-05-31 | Jeffrey D Mullen | Location-based games and augmented reality systems |
US10828559B2 (en) | 2004-11-16 | 2020-11-10 | Jeffrey David Mullen | Location-based games and augmented reality systems |
US10179277B2 (en) | 2004-11-16 | 2019-01-15 | Jeffrey David Mullen | Location-based games and augmented reality systems |
US20220284775A1 (en) * | 2005-07-08 | 2022-09-08 | Cfph, Llc | System and method for peer-to-peer wireless gaming |
US11348410B2 (en) * | 2005-07-08 | 2022-05-31 | Cfph, Llc | System and method for peer-to-peer wireless gaming |
US9958934B1 (en) | 2006-05-01 | 2018-05-01 | Jeffrey D. Mullen | Home and portable augmented reality and virtual reality video game consoles |
US10838485B2 (en) | 2006-05-01 | 2020-11-17 | Jeffrey D. Mullen | Home and portable augmented reality and virtual reality game consoles |
US11218866B2 (en) | 2007-07-27 | 2022-01-04 | Intertrust Technologies Corporation | Content publishing systems and methods |
US10051457B2 (en) | 2007-07-27 | 2018-08-14 | Intertrust Technologies Corporation | Content publishing systems and methods |
US10271197B2 (en) | 2007-07-27 | 2019-04-23 | Intertrust Technologies Corporation | Content publishing systems and methods |
US20090149250A1 (en) * | 2007-12-07 | 2009-06-11 | Sony Ericsson Mobile Communications Ab | Dynamic gaming environment |
US11229845B2 (en) | 2009-07-28 | 2022-01-25 | Activision Publishing, Inc. | GPS related video game |
US20110028220A1 (en) * | 2009-07-28 | 2011-02-03 | Reiche Iii Paul | Gps related video game |
US10675543B2 (en) | 2009-07-28 | 2020-06-09 | Activision Publishing, Inc. | GPS related video game |
US20120244945A1 (en) * | 2011-03-22 | 2012-09-27 | Brian Kolo | Methods and systems for utilizing global positioning information with an online game |
US11854153B2 (en) | 2011-04-08 | 2023-12-26 | Nant Holdings Ip, Llc | Interference based augmented reality hosting platforms |
US11869160B2 (en) | 2011-04-08 | 2024-01-09 | Nant Holdings Ip, Llc | Interference based augmented reality hosting platforms |
US20120264518A1 (en) * | 2011-04-12 | 2012-10-18 | Rouille David W | Video game including user determined location information |
US8715087B2 (en) * | 2011-04-12 | 2014-05-06 | David W. Rouille | Video game including user determined location information |
US11590403B2 (en) | 2012-07-05 | 2023-02-28 | GolfzonDeca Inc. | Golf GPS device with hole recognition and hole selection |
US10369451B2 (en) | 2012-07-05 | 2019-08-06 | Golfzondeca, Inc. | Golf GPS device with automatic hole recognition and playing hole selection |
US11045708B2 (en) | 2012-07-05 | 2021-06-29 | Golfzondeca, Inc. | Golf GPS device with hole recognition and hole selection |
US20150163473A1 (en) * | 2012-07-11 | 2015-06-11 | Sony Computer Entertainment Inc. | Image generating device and image generating method |
US10410562B2 (en) * | 2012-07-11 | 2019-09-10 | Sony Interactive Entertainment Inc. | Image generating device and image generating method |
US10130888B1 (en) | 2012-07-31 | 2018-11-20 | Niantic, Inc. | Game data validation |
US9782668B1 (en) | 2012-07-31 | 2017-10-10 | Niantic, Inc. | Placement of virtual elements in a virtual world associated with a location-based parallel reality game |
US10806998B1 (en) | 2012-07-31 | 2020-10-20 | Niantic, Inc. | Using side channels in remote procedure calls to return information in an interactive environment |
US9539498B1 (en) | 2012-07-31 | 2017-01-10 | Niantic, Inc. | Mapping real world actions to a virtual world associated with a location-based game |
US10646783B1 (en) | 2012-07-31 | 2020-05-12 | Niantic, Inc. | Linking real world activities with a parallel reality game |
US9669296B1 (en) | 2012-07-31 | 2017-06-06 | Niantic, Inc. | Linking real world activities with a parallel reality game |
US9621635B1 (en) | 2012-07-31 | 2017-04-11 | Niantic, Inc. | Using side channels in remote procedure calls to return information in an interactive environment |
US10300395B1 (en) | 2012-07-31 | 2019-05-28 | Niantic, Inc. | Systems and methods for filtering communication within a location-based game |
US9604131B1 (en) | 2012-07-31 | 2017-03-28 | Niantic, Inc. | Systems and methods for verifying player proximity within a location-based game |
US9723107B1 (en) | 2012-07-31 | 2017-08-01 | Niantic, Inc. | Executing cross-cutting concerns for client-server remote procedure calls |
US9226106B1 (en) | 2012-07-31 | 2015-12-29 | Niantic, Inc. | Systems and methods for filtering communication within a location-based game |
US9128789B1 (en) | 2012-07-31 | 2015-09-08 | Google Inc. | Executing cross-cutting concerns for client-server remote procedure calls |
US11167205B2 (en) | 2012-07-31 | 2021-11-09 | Niantic, Inc. | Placement of virtual elements in a virtual world associated with a location-based parallel reality game |
US9669293B1 (en) | 2012-07-31 | 2017-06-06 | Niantic, Inc. | Game data validation |
US8968099B1 (en) | 2012-11-01 | 2015-03-03 | Google Inc. | System and method for transporting virtual objects in a parallel reality game |
US10912989B2 (en) | 2013-07-22 | 2021-02-09 | Niantic, Inc. | Detecting and preventing cheating in a location-based game |
US10463953B1 (en) | 2013-07-22 | 2019-11-05 | Niantic, Inc. | Detecting and preventing cheating in a location-based game |
US11392636B2 (en) | 2013-10-17 | 2022-07-19 | Nant Holdings Ip, Llc | Augmented reality position-based service, methods, and systems |
US10471358B1 (en) | 2013-10-31 | 2019-11-12 | Niantic, Inc. | Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game |
US9545565B1 (en) | 2013-10-31 | 2017-01-17 | Niantic, Inc. | Regulating and scoring player interactions within a virtual world associated with a location-based parallel reality game |
US11541315B2 (en) | 2017-07-22 | 2023-01-03 | Niantic, Inc. | Validating a player's real-world location using activity within a parallel-reality game |
US10717005B2 (en) | 2017-07-22 | 2020-07-21 | Niantic, Inc. | Validating a player's real-world location using activity within a parallel reality game |
US11593539B2 (en) | 2018-11-30 | 2023-02-28 | BlueOwl, LLC | Systems and methods for facilitating virtual vehicle operation based on real-world vehicle operation data |
US11691084B2 (en) | 2020-01-20 | 2023-07-04 | BlueOwl, LLC | Systems and methods for training and applying virtual occurrences to a virtual character using telematics data of one or more real trips |
US11707683B2 (en) | 2020-01-20 | 2023-07-25 | BlueOwl, LLC | Systems and methods for training and applying virtual occurrences and granting in-game resources to a virtual character using telematics data of one or more real trips |
US11857866B2 (en) | 2020-01-20 | 2024-01-02 | BlueOwl, LLC | Systems and methods for training and applying virtual occurrences with modifiable outcomes to a virtual character using telematics data of one or more real trips |
US11697069B1 (en) | 2021-08-17 | 2023-07-11 | BlueOwl, LLC | Systems and methods for presenting shared in-game objectives in virtual games |
US11504622B1 (en) * | 2021-08-17 | 2022-11-22 | BlueOwl, LLC | Systems and methods for generating virtual encounters in virtual games |
US11896903B2 (en) | 2021-08-17 | 2024-02-13 | BlueOwl, LLC | Systems and methods for generating virtual experiences for a virtual game |
US11918913B2 (en) | 2021-08-17 | 2024-03-05 | BlueOwl, LLC | Systems and methods for generating virtual encounters in virtual games |
Also Published As
Publication number | Publication date |
---|---|
US7946919B2 (en) | 2011-05-24 |
US8292735B2 (en) | 2012-10-23 |
US20110230264A1 (en) | 2011-09-22 |
US20130005484A1 (en) | 2013-01-03 |
US20070225077A1 (en) | 2007-09-27 |
US8517831B2 (en) | 2013-08-27 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US7946919B2 (en) | Method, system and apparatus for location-based gaming | |
US8880606B2 (en) | Multi-modal, geo-tempo communications systems | |
JP6281496B2 (en) | Information processing apparatus, terminal apparatus, information processing method, and program | |
JP6281495B2 (en) | Information processing apparatus, terminal apparatus, information processing method, and program | |
Henrysson et al. | Face to face collaborative AR on mobile phones | |
US5659691A (en) | Virtual reality network with selective distribution and updating of data to reduce bandwidth requirements | |
US8261199B2 (en) | Breakpoint identification and presentation in virtual worlds | |
US20150070274A1 (en) | Methods and systems for determining 6dof location and orientation of head-mounted display and associated user movements | |
JP2014149712A (en) | Information processing device, terminal device, information processing method, and program | |
CN102884490A (en) | Maintaining multiple views on a shared stable virtual space | |
CN105188516A (en) | System and method for augmented and virtual reality | |
GB2401800A (en) | Gaming environment including portable transaction devices | |
JP2001265898A (en) | Relative positioning and virtual object of mobile device | |
US20100131535A1 (en) | Geographic location identify system with open-type identifier and method for generating the identifier | |
CN107229706A (en) | A kind of information acquisition method and its device based on augmented reality | |
JP7247260B2 (en) | DATA PROCESSING PROGRAM, DATA PROCESSING METHOD, AND DATA PROCESSING APPARATUS | |
JP6514376B1 (en) | Game program, method, and information processing apparatus | |
Spear | Virtual reality: patent review | |
CN109716395A (en) | The keeping object stability in virtual reality | |
KR20130050061A (en) | Method for providing game uniting on-line with off-line based on location based service | |
CN116407838A (en) | Display control method, display control system and storage medium in game | |
CN116700492A (en) | Touch feedback method and device, augmented reality equipment and electronic equipment | |
JP2011186533A (en) | Information processing apparatus and program | |
Pellerin et al. | Soundpark: Towards highly collaborative game support in a ubiquitous computing architecture | |
Thomas | A virtual musical instrument exhibit for a science centre. |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
STCB | Information on status: application discontinuation |
Free format text: ABANDONED -- FAILURE TO RESPOND TO AN OFFICE ACTION |
|
AS | Assignment |
Owner name: KOLETRY PROCESSING L.L.C., DELAWARE Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:GEOCOM, LLC;REEL/FRAME:027782/0262 Effective date: 20120126 |
|
AS | Assignment |
Owner name: FACEBOOK, INC., CALIFORNIA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:INTELLECTUAL VENTURES ASSETS 88 LLC;REEL/FRAME:048125/0419 Effective date: 20180917 |
|
AS | Assignment |
Owner name: META PLATFORMS, INC., CALIFORNIA Free format text: CHANGE OF NAME;ASSIGNOR:FACEBOOK, INC.;REEL/FRAME:059855/0940 Effective date: 20211028 |
|
AS | Assignment |
Owner name: INTELLECTUAL VENTURES ASSETS 88 LLC, DELAWARE Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:GULA CONSULTING LIMITED LIABILITY COMPANY;REEL/FRAME:059938/0072 Effective date: 20180810 Owner name: GULA CONSULTING LIMITED LIABILITY COMPANY, DELAWARE Free format text: MERGER;ASSIGNOR:KOLETRY PROCESSING L.L.C.;REEL/FRAME:059938/0044 Effective date: 20150826 Owner name: GEOCOM, LLC, CALIFORNIA Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNOR:PICCIONELLI, GREGORY A.;REEL/FRAME:059938/0040 Effective date: 20100519 |